Other > General Game Discussion
Battle Timeouts
Dustin81:
In turn based mode, you can leave without a timer already. So is that fact others might show up is whats makes that balanced?
I've had times when trying to run, the timer keeps getting reset because the npcs are good shots.
"Alright 3...2....dammit they shot me again!"
chocolate_chip_cookies:
Tell me why would it be so bad to remove that risk when PvE hunting?
Is the risk of dying and losing everything that "good" and needed?
It won't make it easier, just running away easier.
But anyhow, I thought of a solution.
A timer only when you shoot.
So if NPCs are shooting at you and you are running away, you can run away without timer.
But if you are hunting NPCs and shooting at them, you have a timer after every shot you shoot.
DeputyDope:
i think they should implement a new command. every time you hit trouble in encounters you type ~beammeupscotty or ~energize. after you type in those commands, the starship enterprise teleports you inside the ship, gives you a brand new power armor and a gatling laser and 250 MFC and 3 super stims. after this, you can choose to go back to encounter and kick their ass.
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