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Bursting

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Attero:
when first bullet hits target there is roll for whatever its crit , if so the nall dam is crit multiplied
also ifmultiple targets hit in one brst every target gets its own roll for being crited

Tyler:
I'm pretty sure each round has it's own damage because if you take the bonus ranged damage perk the +2 damage it adds is to each individual bullet.If you score a crit with a burst from a p90 (12 rounds ) it can hit for over 400 points of damage so im pretty sure they each have their own crit chance also.I'm not very good with all these exact formulas alot of you use but it seems to make sense to me this way.

BrunoAnso:
@attero
thats more or less what i thought, im just comtemplating creating a burster.

Attero:

--- Quote from: BrunoAnso on March 02, 2010, 11:04:31 pm ---@attero
thats more or less what i thought, im just comtemplating creating a burster.

--- End quote ---

you mean SG burst? weapons too weak , even for pve i say sniper does better.

UbiValkin:

--- Quote from: Attero on March 02, 2010, 11:32:36 pm ---you mean SG burst? weapons too weak , even for pve i say sniper does better.


--- End quote ---

Offtopic: Yeah, need to make double pistols/smg style in game for SG-fast shoters!!!

Why not? I mean, if you have 10 AGI+2 Action Boys and fast shot you getting three P90C bursts per turn (if you have P90Cs in each hand, so you don't need to reload at same turn). With sniper build, but with fast shot, and 1 less STR, 'cause you don't need 5, you can do mass crits with bursts! But 10mm bullets sux...

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