Other > Other FOnline projects
Another New FOnline?
xenom:
Tonight i will make update,
-stuff in depot visible for all if tech.progress is confirm
-drugs fix,
-relog timeout to 20sec.,
-critical new alghoritm(will need some suggestions to balance):
--- Code: ---else // if hit
{
isHit = true;
if( isHthAttack && cr.Perk[ PE_SLAYER ] != 0 )
isCritical = true;
else
isCritical = ( Random( 1, 100 ) <= cr.Stat[ ST_CRITICAL_CHANCE ] + margin / 10 + GetHitAim( aim ) );
if( !isCritical && weaponSubtype == WS_GUN && cr.Perk[ PE_SNIPER ] != 0 )
isCritical = ( Random( 1, 10 ) <= cr.Stat[ ST_LUCK ] );
if( !isCritical && isUnarmed )
isCritical = Random( 1, 100 ) <= weapon.Weapon_UnarmedCriticalBonus;
if(isCritical)
{
int count = target.Perk[PE_CRITICAL_RESISTANCE];
if(target.StatBase[ST_TACTIC]==1)//defensive tactic
count++;
if(target.StatBase[ST_POSITION] > 0) //1 - crouch, 2 - prone, 0 - stand
count++;
if(cr.StatBase[ST_TACTIC]==2)
count--;
for(int i = 0; i < count; i++)
{
int critconfirm = Random( 1, 4 );
if(critconfirm == 4)
{
isCritical = false;
break;
}
}
}
}
--- End code ---
-maby fix npc guard system in cities(wrong hp, many bug in serv. logs)
, and strings repair about who won the battle, and where.(that can take time)
-worldmap battle error fix with teleport to encouter
what next? i am waiting for sugestions, and good propositions.
my suggestions:
-automatic events battle system
-better encounters configuration
-maby some website and community
basicly log give me only one error scripted by my friend, and server is close to stable,
need only change to another hoster with better pings ;-)
Gob:
Make achievments, with rewards. For example "Your first return from the dead" you get it when you respawn the first time. Would make the game more fun IMO. You see if you want to do it.
barter1113:
--- Quote from: Gob on May 05, 2012, 09:46:45 pm ---Make achievments, with rewards. For example "Your first return from the dead" you get it when you respawn the first time. Would make the game more fun IMO. You see if you want to do it.
--- End quote ---
Yes its very good idea.
My suggestions:
- base training (mini quest like captain soldier talk you what to do on the battleground, example 300-500 exp each quest)
-make close quarters combat more useful
-faster worldmap travel
Johnnybravo:
--- Quote from: xenom on May 05, 2012, 09:42:34 pm ----critical new alghoritm(will need some suggestions to balance):
--- End quote ---
More than balance it could use some efficiency and format, I wonder how painful must be to read such projects.
Eg:
--- Code: ---...
if( !isCritical )
{
if ( weaponSubtype == WS_GUN && cr.Perk[ PE_SNIPER ] != 0 )
isCritical = ( Random( 1, 10 ) <= cr.Stat[ ST_LUCK ] );
if ( isUnarmed )
isCritical = Random( 1, 100 ) <= weapon.Weapon_UnarmedCriticalBonus;
}
else
{
...
--- End code ---
Anyway good luck with modding.
T-888:
--- Quote from: xenom on May 05, 2012, 09:42:34 pm ----automatic events battle system
--- End quote ---
Random supply drops in neutral locations , like new reno , vault 15 , mariposa etc. etc. Spawned with low/medium tier equipment mostly , low chance for higher and a very low chance for some of the most high tech equipment possible ( some gauss rifle , PA that kind of stuff ) , so it is always a reason to go and fight for it. As well some 10-15 minute warning for the supply drop , so that factions can prepare for battle and even take positions if their faster , so if vault 15 BOS has advantage , if mariposa enclave.
I'm thinking like 3-4 drops in a day , a little more ?
Website is needed , yes.
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