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Another New FOnline?

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Killer Rabbit:
you are increasing crafing lvl for all faction but to get better equipment you need higher lvl of "honor points" <-- button M or ask someone for help from your faction.

t-888 i killed myself almost all of you in 2nd street and you were lucky i didnt finished you ;/ 2 bad my team died so fast ;/
rocket powa!!!

wesan:

--- Quote from: Fettel on May 04, 2012, 07:54:15 pm ---Haha^

Why everybody takes pictures of Triple8
:V

--- End quote ---

Well, maybe because she pwned  BoS Atacking the casino ;)

T-888:

--- Quote from: wesan on May 05, 2012, 01:10:24 am ---Well, maybe because she it/he pwned  BoS Atacking the casino ;)

--- End quote ---

:P

I was taking BH back with few guys , my character has stonewall ( 8 endurance ) and those guards did KD , KO's on at least 1/3 of the shots made on me , that was quite annoying and the time spent for being unconscious is ridiculously high too. So my question are those guards in cities for enclave and brotherhood of steel specially made strong ? I hope critical hits aren't OP in general.

By the way there is a perk for some critical resistance , could you please provide some description ? I want to know what it gives , reduces roll , or just raw crit chance of opponent ?

DaroPL:

--- Quote from: T-888 on May 05, 2012, 02:46:09 am --- So my question are those guards in cities for enclave and brotherhood of steel specially made strong ? I hope critical hits aren't OP in general.

--- End quote ---

"Militia" in town have now lower critical chance.

xenom:

--- Quote from: T-888 on May 05, 2012, 02:46:09 am ---:P

I was taking BH back with few guys , my character has stonewall ( 8 endurance ) and those guards did KD , KO's on at least 1/3 of the shots made on me , that was quite annoying and the time spent for being unconscious is ridiculously high too. So my question are those guards in cities for enclave and brotherhood of steel specially made strong ? I hope critical hits aren't OP in general.

By the way there is a perk for some critical resistance , could you please provide some description ? I want to know what it gives , reduces roll , or just raw crit chance of opponent ?

--- End quote ---
Yeah, but you must kill to replace militia with  reconfigured new militia. In game is critical resistence, but it work hmm hard to describe:


--- Code: ---if(GetHitAim(aim) == 0) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] -4- (target.Perk[PE_CRITICAL_RESISTANCE]*4) + margin/10 - target.Stat[ST_ENDURANCE]);
else if(GetHitAim(aim) >= 50) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE]  + margin/10 + (GetHitAim(aim)*0.35 - target.Stat[ST_ENDURANCE]*0.5-5-(target.Perk[PE_CRITICAL_RESISTANCE]*5))*2);
else if(GetHitAim(aim) <= 20) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE]  + margin/10 + (GetHitAim(aim)*0.5 - target.Stat[ST_ENDURANCE]*0.4-3-(target.Perk[PE_CRITICAL_RESISTANCE]*3))*2);
else isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE]  + margin/10 + (GetHitAim(aim)*0.45 - target.Stat[ST_ENDURANCE]*0.5 -4- (target.Perk[PE_CRITICAL_RESISTANCE]*4))*2);
}
else
{
if(GetHitAim(aim) == 0) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] - (target.Perk[PE_CRITICAL_RESISTANCE]*4) + margin/10 - target.Stat[ST_ENDURANCE]);
else if(GetHitAim(aim) >= 50) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE]  + margin/10 + (GetHitAim(aim)*0.35 - target.Stat[ST_ENDURANCE]*0.5 - (target.Perk[PE_CRITICAL_RESISTANCE]*5))*2);
else if(GetHitAim(aim) <= 20) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE]  + margin/10 + (GetHitAim(aim)*0.5 - target.Stat[ST_ENDURANCE]*0.4 - (target.Perk[PE_CRITICAL_RESISTANCE]*3))*2);
else isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE]  + margin/10 + (GetHitAim(aim)*0.45 - target.Stat[ST_ENDURANCE]*0.5 - (target.Perk[PE_CRITICAL_RESISTANCE]*4))*2);

--- End code ---

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