Other > Suggestions

Nerf grenades

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solid snake:
well maybe take away fact that silent death adds +10 to crit power table roll. with that and better crit its doing very powerful damage output and even causing knock down and out effects.

Floodnik:

--- Quote from: T-888 on March 19, 2012, 04:03:37 pm ---There are 2 kind of critical hit tables that determine the nature of untargeted shots ( torso shots ) and aimed ,

--- End quote ---
There are different tables for all the body parts, not just unaimed/aimed.
Also, I've heard that aimed torso shots have different tables than unaimed shots, even if the critical chance doesn't change :F

T-888:
Taking away that +10 critical roll would be a good start how to balance the feature out , that roll could still be applied to HtH and pistols ,  but that's not enough. Current game mechanics doesn't allow much flexibility how to balance it out , though i think it's possible to come up with something reasonable.

I was thinking of increasing MA , CA  body armor resistances to plasma damage. It would partially make those critical hits a lot less effective , wouldn't affect other weapons but at the same time making plasma grenades without silent death much more useless as they currently are  and it wouldn't affect bypasses at all witch would still lead to " one shot gg situations ". That's not an option , so i was thinking ....

it's not a trait but a perk , but still ... -10 to roll using grenades would make it kinda reasonable. The possible damage multiplier is lower , so it would make a lot less damage on average. Too powerful perk , then why not give it some drawback to balance it out ?


--- Quote from: Floodnik on March 19, 2012, 05:32:58 pm ---There are different tables for all the body parts, not just unaimed/aimed.

--- End quote ---

There is one critical hit table for all the aimed shots and one for untargeted shots. Unless atom is lying or the information is just outdated.


--- Quote from: Atom on January 28, 2010, 05:24:27 pm ---There are theree main differences: first is the reworked critical hit table (still WIP).
Second, there is a separate critical hit table for an uncalled shot (they were present in FO2, but unused; uncalled shots were identical to torso shots).

--- End quote ---

http://fodev.net/forum/index.php/topic,1188.msg10637.html#msg10637

Kelin:

--- Quote from: T-888 on March 19, 2012, 06:08:11 pm ---There is one critical hit table for all the aimed shots and one for untargeted shots. Unless atom is lying or the information is just outdated.

http://fodev.net/forum/index.php/topic,1188.msg10637.html#msg10637

--- End quote ---
I believe it's outdated, I've read somewhere (don't remember where though) the same as Floodnik did.

solid snake:

--- Quote from: T-888 on March 19, 2012, 06:08:11 pm ---it's not a trait but a perk , but still ... -10 to roll using grenades would make it kinda reasonable. The possible damage multiplier is lower , so it would make a lot less damage on average. Too powerful perk , then why not give it some drawback to balance it out ?

--- End quote ---

-10 would makes sense because you do in fact INSTACRIT! also getting the better crit perk along with you will have a +10 to the roll which i think is reasonable.

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