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Author Topic: Transparent Interface Mod 0.2  (Read 28749 times)

Lexx

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Re: Transparent Interface Mod 0.2
« Reply #60 on: April 29, 2011, 10:46:34 am »

Yea and if you can write a shader, it's 1 minute of work with only 1 file involved for every interface element. :p
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Doctor Eex

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Re: Transparent Interface Mod 0.2
« Reply #61 on: April 29, 2011, 10:49:06 am »

Yea and if you can write a shader, it's 1 minute of work with only 1 file involved for every interface element. :p

Hmm, if you want to get every element interface transparent :)
How shader will determine what to do transparent and what not to do?
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JovankaB

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Re: Transparent Interface Mod 0.2
« Reply #62 on: April 29, 2011, 11:14:50 am »

Dunno about shaders but if you just make all graphics 50% transparent with one command, the final effect will suck. It's not that easy to make it look good.

Some graphics overlap so you will see what's behind, many parts took a lot of work to make them look good (aim window critters, character info screen).
Also some specific parts of background graphics are slightly less transparent to improve readability (window edges, text on windows, button parts and so on).

So if you think it's just a matter of pushing some button "make all 50% transparent" and you will have the same outcome as in WHINE mod, you are wrong  ;D
« Last Edit: April 29, 2011, 11:34:21 am by JovankaB »
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Doctor Eex

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Re: Transparent Interface Mod 0.2
« Reply #63 on: April 29, 2011, 11:37:48 am »

That's why I said it is better to adapt this mod to modern faction.ini  ;)
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Wipe

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Re: Transparent Interface Mod 0.2
« Reply #64 on: April 29, 2011, 04:26:08 pm »

No intention to annoy anyone, but after using some custom interfaces (really cool btw, their creators did a good job) I've decided to return to the custom interface. It's a shame this mod is not available anymore, as it was imo the best balance between being faithful to the original and playing the online version in a more confortable way :P so if anyone has the time and the will to bring it again, it would be really awesome.

This stuff is still laying in mod folder, so i guess best will be to add what was done after last version and make it working... again. Fact that our first creation still have unfinished status is like sand in the eye for me :-\
Thanks to lack of time it's impossible to say if it will be tomorrow, next week or after server update, so don't hold your breath.

That's why I said it is better to adapt this mod to modern faction.ini  ;)

Even better is not touch default/faction.ini at all, and use own separated .ini - it makes installation (and uninstallation, if we talk about that) process of any mod much simpler.

Enforcing whole interface, when you need to change only few elements is just wrong.
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Eternauta

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Re: Transparent Interface Mod 0.2
« Reply #65 on: April 29, 2011, 05:39:54 pm »

I understand perfectly, thanks for the answer, Wipe :)
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Re: Transparent Interface Mod 0.2
« Reply #66 on: March 11, 2012, 07:48:36 pm »

Does this mod work with the current game version?
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Ras

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Re: Transparent Interface Mod 0.2
« Reply #67 on: March 11, 2012, 09:06:36 pm »

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Re: Transparent Interface Mod 0.2
« Reply #68 on: March 11, 2012, 09:09:40 pm »

Quote
Last Edit: October 09, 2010, 03:57:17 pm by JovankaB
So I was wondering if maybe there was an update or fix.
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JovankaB

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Re: Transparent Interface Mod 0.2
« Reply #69 on: March 11, 2012, 11:32:19 pm »

Not coming, at least not from me. Dunno about other ex-WHINE, but AFAIK most of them are busy with other stuff.

Honestly for me the default interface is quite terrible and simply I'm not interested doing this again.

Especially that there are better interfaces now and when we were doing this there was none.
« Last Edit: March 11, 2012, 11:36:49 pm by JovankaB »
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Re: Transparent Interface Mod 0.2
« Reply #70 on: March 16, 2012, 07:16:23 pm »

But the custom interfaces are all green transparent space-age orbs. Did the game structure change with some update that the interface cannot be transparent? :(
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