Other > Suggestions
Remove Workbenches from bases and tents
Cailleach:
I see a lot more thieving and killing, were this idea implemented. We still have the advanced workbenches we have to venture out to use. How about adding more locations of these?
Lordus:
I agree with Doc An. Get out of the caves! Myself i though about soft solution: double output of crafted things on city located workbench, so players could still craft at home. It is logical, that workbenches in cities, where live people (NPCs) are in better condition => double output.
Haraldx:
If anything then what Lordus said. How to troll newbies with Doc.An idea:
1) find a friend
2) get explosives
3) blow up everyone at WB
4) friend goes looting
5) ???
6) PROFIT!!!
Jovankas idea is fine too, but like if crafting wasn't boring already.
avv:
--- Quote from: Lordus on March 18, 2012, 12:07:50 AM --- I agree with Doc An. Get out of the caves! Myself i though about soft solution: double output of crafted things on city located workbench, so players could still craft at home. It is logical, that workbenches in cities, where live people (NPCs) are in better condition => double output.
--- End quote ---
This is good aswell. It's better to reward risking rather than force it.
Eternauta:
Thieves (who are, in most cases, just trolls because it seems it's better to steal from NPC's than from other players in "Noob California Republic") would get the best part out of this... However Lordus's idea isn't really bad because it kinda gives you a reason to take chances.
But anyway, let's say this gets implemented, will the game really change? I think we'll have the next situation:
-Player A wants to craft, travels to NCR
-Player B is a known thief, so A knows he has to avoid B
-A runs to the workbench and craft his stuff as fast as possible
-Player C comes to NCR to craft, he is a friend of A so he says hi
-A just answers "hi" and runs away because he doesn't want to get stolen
Nothing is added, no real interaction.
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