Other > Closed suggestions
Useful mercs attack style
Ugly:
Now we have "Don't attack anyone until you get hit".
When this item is choosen at encounters mercs immediately attack aggressive creatures.
It makes impossible to escape from the encounters without a fight.
My suggestion is to create the item "Don't attack anyone until i do not go into fight".
So mercenary attacks no one until I made the first shot.
This will avoid the fight and will make use of mercenaries to protect the owner more useful.
Raengar:
Yes, that would be golden - encounters are presently instadeath for low-hp mercenaries...
Not to start a new topic, I have another merc-related suggestion: we need "spread" alt-menu command to them that would place them so that they have at least 2 hex between each other. That would seriously help non-mutant mercs survive a rocket blast, which is now nearly impossible.
What do you think?
Ugly:
Yes, of course. It also applies to the party entrance at encounter.
Solar:
Does ordering the mercs to run away not work? Alt - Click -> Order them to run with you -> Exit the map when they are near ->
Do they then join you or return to the fight?
Frozen Mind:
Ordering do run near grid end escape of player in that place was the way I've lost few slaves - they even had nobody to fight with. Now to make sure I set return to auto mode and wait a while until I see them following again.
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