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"Wasteland is harsh"
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Simple encountering system
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Topic: Simple encountering system (Read 1023 times)
avv
Simple encountering system
«
on:
January 15, 2012, 02:11:34 pm »
There are people who don't want encounters and those who do. Because encounter rate is same for all, the encounter distribution doesn't meet with player's wishes. Here's how it could work:
If you don't want encounters you move long straight lines on worldmap. This could reduce the rate of encounters alot.
If you do want them, you make alot of turns and twists in a short period of time and inside the same square. It could have the effect of trippling the chance to find encounters.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
mrbrain30
Re: Simple encountering system
«
Reply #1 on:
March 18, 2012, 02:05:21 pm »
This is a good idea.
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Simple encountering system