Other > Survival Guides / Game Help
Blueprints with treasure hunter?
Wind_Drift:
I haven't noticed any pattern, and I had that same question, so I started paying attention. It seems completely random.
Marko:
I agree it seems totally random. Another player recommends hunting only the easiest zones for this reason. However, to answer your good question with truly high dependability, someone would have to do some serious tracking. We'd need to get maybe 500+ encounters in zone A, then try zone B with same exact approach and get 500 more encounters, changing only one variable at a time. This is a pure numbers game and the math involves multiple vague variables. Very time consuming.
Does Luck matter? I think it does.
Does map area matter? Maybe?
Does grid ID matter? I think not.
Does hostile party play into it? It seems not.
Does TH perk only apply to caps found? I no longer think so.
Do locker contents generate at time locker is opened, or when encounter first starts? I think the latter.
Can any of these things change at any time? YES! It's a beta and they change it as we play it. So we could track a month's worth of data and BAM here goes a new update and WHAMO new results.
xanister:
Luck matters!? Well my 1 luck melee lockpicker needs to be redone... damn...
T-888:
Until a developer confirms some of that information , i don't advise you to remake anything , be aware who provides information about ingame features.
It's kinda confusing at least for me if developers don't provide enough information , we as testers cannot even confirm if things are working properly. There is a feature X , it somehow works but we don't know how it supposed to work.
Hects Hakal:
I never thinked that i could agree on something whit anyone from SoT but...T-888 have the point
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