Other > Suggestions
Blue prints in cities
avv:
--- Quote from: Lizard on March 13, 2012, 05:01:29 PM ---GunRunners could offer you BPs for sale with rising reputation. The more they like you, the cheaper you get them.
--- End quote ---
It's just the whole thing with gunrunners and raising their rep is pointless. You grind some quest to deliver suitcase in safe town and that's it. All it does is that it delays getting those bps (or workbench access) from gunrunners.
Putting good stuff in safe towns doesn't really provide us with anything interesting to play around with. You run in safe town, get the items you want and get out. Some people have shopchecker alts to see if there's anything useful because they won't bother to enter with their actual trader.
T-888:
--- Quote from: avv on March 13, 2012, 05:14:24 PM ---Putting good stuff in safe towns doesn't really provide us with anything interesting to play around with. You run in safe town, get the items you want and get out.
--- End quote ---
It's not like farming footlockers is more entertaining , i actually can't imagine anything more degrading. So whatever as long as the blueprint distribution is by any means somehow reasonable , feature works don't argue about it. Shop checker alts or not , i bet many people will " check " gun runners for available blueprints , it might actually end up in some sort of interaction but that's not the most important aspect , i just would like to see blueprints available by reasonable means , i'm not asking anything more.
blahblah:
Make blueprints both fun and let PK-trolls have their fun as well:
Gunrunners sell random blueprints for cash, but as a quest.
Every hour (or whatever) a new blueprint is randomly selected. You go talk "Hey, do you have some blueprints?" and in reply "Yeah. I have an Advanced Power Crowbar blueprint for 5000 caps, but you'll need to do me a favour if you want to buy it. Interested?"
The quest would create a public instance on the world map (yellow dot) somewhere near-ish to boneyard in town squares near the sea. You go in, kill random enemies depending on the blueprint, pick up a briefcase and return it to gunrunners. The briefcase would require 299 lockpick and contain beer so opening it would be pointless.
After you return the briefcase: "Ah! Good beer is hard to get these days. Thanks." reply "So what about that Advanced Power Crowbar?" and you can pay caps to get it. If you lose the briefcase, you have no penalty. The next hour (or whatever) when a new blueprint is selected, you can take the quest again, but you will need to pay 500 caps before. "Hey, you're that guy who lost my beer! If you want to do business you will have to pay me back for it and bring me a new case."
avv:
--- Quote from: T-888 on March 13, 2012, 05:31:52 PM ---It's not like farming footlockers is more entertaining , i actually can't imagine anything more degrading. So whatever as long as the blueprint distribution is by any means somehow reasonable , feature works don't argue about it. Shop checker alts or not , i bet many people will " check " gun runners for available blueprints , it might actually end up in some sort of interaction but that's not the most important aspect , i just would like to see blueprints available by reasonable means , i'm not asking anything more.
--- End quote ---
Then the quest to get gunrunners rep up needs to be changed. Instead of safe towns you deliver the suitcase to unsafe ones. Or you bring them something from unsafe towns.
"Hurr we want to develop some new bullets, bring us some uranium from bh"
"Bring us some detonator parts from Redding"
I don't deny that lockerhunting isn't bad but it has also its good sides. Getting past the traps and mobs is sometimes relatively fun. Only the ammount of time spent on the whole thing sucks + that you need an alt to do it.
Eternauta:
--- Quote from: avv on March 13, 2012, 05:57:05 PM ---"Bring us some detonator parts from Redding"
--- End quote ---
That'd be some really difficult quest :D
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