Other > General Game Discussion
Fineese = more average damage?
Giftless:
I dunno how it is with FOnline, but I always thought Finesse and AP rounds were crap in Fallout 2. The 30% DR thing would knock down your base damage which would mean that much less damage would be available to multiply with the critical hit.
Conversely though, removing the DR penalty seems overpowered for the 25-30% crit chance people doing aimed shots. I don't remember the exact breakdowns, but if you're getting crits most of the time at full damage that's going to outweigh the penalty on non-crits.
Navigation
[0] Message Index
[*] Previous page
Go to full version