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Is it normal? (footlockers problem)

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Swarm:

--- Quote from: avv on March 15, 2012, 05:53:27 PM ---Well, dual logging was allowed if you don't fuck over other players so it's not really a cheat, just a loophole. If I was hotshot bp searcher, I sure as hell would use multiple windows with proxy if there was a danger of ban. The ammount of time spent on finding blueprints is so incredible that you'd do anything to shorten it. Even if the chance to find blueprints was increased it wouldn't help. Faster is faster, that's how powergamer sees it. Don't tempt players to cheat, make solid features that can keep players interested and busy with one character at a time.

Use sneakers. Mobs won't attack them instantly if you're busy with another window. You can level a sneaker capable of this work in few hours. To avoid pks, don't go where they are (boneyard). Blueprint hunting is mostly clicking on wm screen and checking out encounters.
Players want to keep busy, that's why they open more windows, either of fonline, irc or internet. So that also answers the question "Why is avv always at #2238?".

--- End quote ---

Yes leveling over 9,000 lock pickers and over 9,000 logging sure sounds like a lot of fun. It can easily be done without cheating, you could just set up multiple lockpickers in a bunch of encounters and fast log between them which isn't cheating, and is pretty much the same thing. Its not like you can do this simaltanously on multiple screens.

Marko:
UPDATE (same area)

200 encounters, 52 lockers found, 36 opened, 2 blueprints found, 10 trapped (3 landmines), 4 cars, 0 FCC.

I am also finding many friendly players in these encounters. Thanks to those of you who are not PK'ing us hardcore lockpicker types as we struggle to grasp the math involved, ultimately for the benefit of all.

The 2 blueprints above were dymanite and .223 pistol. The pistol is available via a quest, so i feel like it's the worst one i could find. The dynamite is a duplicate - now i have 2. So in all this time spent doing this, well...i'll just stop talking right there.

New players who are thinking about hunting blueprints: do not let my numbers discourage you. This is only one player, hunting one area. Results vary. But if you try this part of the game, you should be prepared to spend hours and hours and hours not finding much.

smegheadcro:
i just found ma mk 2 and lsw bp in 5 min:D

T-888:

--- Quote from: avv on March 15, 2012, 05:53:27 PM ---Don't tempt players to cheat, make solid features that can keep players interested and busy with one character at a time.

--- End quote ---

I suggested a really solid feature how blueprints could be distributed to players , of course everything has to be some major , far-fetched plan for player interaction or just keep players wasting ridiculous amount of time on plain stupid features like no offense your " over time consumable blueprints " in order to enjoy the game. The simple idea has been told millions of time by major amount of players , that nobody likes to spend a lot of time on features that don't allow them to enjoy the game. I cannot put that more simple than that.

It's a thin line between enjoyable and annoying when it comes to player interaction and features around it , so don't ask me why i think that is not solid.

This is just " No data available " for me , you make a good point that players shouldn't be tempted to cheat because of how the features been built , but at the same time you support features that just naturally makes players cheat and do ridiculous stuff to bypass some of the game mechanics to make their time easier.

So can anyone tell me what the fuck can be done at all ?

Aricvomit:
i just realized it in a moment of clarity an epiphany if you will. make bps required for crafting the items in the required items to craft it.
by making bps non consumable like how books were required for gun crafting. this would fix alot of the issues surrounding blue prints and increase the playability factor. at the moment the only people with blue prints are people who waste hours searching in the same spot (me included).
so everyone would have the items on their profession list but wouldnt be craftable until obtaining a blue print or possibly borrowing one from a friend.

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