Other > General Game Discussion
Is it normal? (footlockers problem)
Trokanis:
Considering the effort put into making a character that can take on these encounters and find these lockers. (meaning can't just be an int mule without help, and can't be a full combat mule unless you level to cap just to get the 300% lp and at least 125% traps or FA) That is a ton of effort to MAYBE get a bp, and meanwhile you can't actually play the game, you can't level your 'main' cause you're too busy using yet another alt to get job done. I've played a TON of rpgs, and mmorpgs, and I've grinded my ass off for things, but Never to this extent for such little pay out. Several hours for nothing, least in the other game you'd have gotten some useless item you could sell for something, or a BP you've already picked up that you could sell. I've gotten 0, ZERO, notta, Bp's in my searches, now we're only talking 6 hours a day for 2 days, (I just couldn't do it anymore) And the one locker that with 300% LP, and lockpicks that wouldn't open after 9 tries, probably had one, but I was soo frustrated at seeing "You fail to pick the lock." "Needs Key." I had to move on.
I really do NOT think they should be a dime a dozen, but considering all the OTHER limiters on crafting now, it shouldn't be such an ordeal just to get the bp to f'n look at. I know where the Dev's were trying to go with this system but it's just way outta hand, alt, alt, alt shouldn't be an answer, and that much effort just to get an item that might help you make another item, if you can safely get to the place to craft it, let alone get back to your own f'n base to give the bp to someone who can use it, since you're on yet another alt. Wasteland is Harsh, but it's a damn game for the sake of all that is holy. Imagine getting that CA bp, and like the kid with the Golden Ticket running home, (Red Lightning Bolt) You encounter (Red Name) "You were critically hit in the eyes for 87 points, You were critically hit in the eyes for 73 points" Replication in 58 seconds... And your only reward for all that effort, is to YAY do..it..all..over..again!
T-888:
From what devs said , i understand that the idea was that most of the needed blueprints are hard to find , so that players eventually would get enough duplicates for some blueprints and trade with each other to obtain the necessary ones or just buy them. To some point all that really works , maybe until majority of players stop trading because they have enough blueprints or can't buy/trade the necessary ones , that is partially okay it's only a matter of time till players get all blueprints they need. Everyone wants to be self-sufficient , i understand that (despite it's meant to be a multiplayer game) but in order to achieve that ...
players need to invest a lot of time , nobody likes that. Either you try to find or buy them , it still consumes a lot of time. Then there are those blueprints witch you either find or you never have them , some of the players here on forum know how hard it can be to find CA blueprint , because most of the players haven't found it yet and never will.( seriously it's that ridiculously hard to find , i can back that up )
The question i was asking myself , why? Why something like that should be so time consuming , hard to do? I'm pointing this out that i myself a player playing in a big faction can tell that ... fuck wasn't easy to get blueprints nor trade for them , were sick of those bp actually never want to see another box. So i'm guessing how the hell smaller groups or just some lone crafters can manage all this madness.
this is feeeeeeetback ......
--- Quote from: avv on March 11, 2012, 07:49:11 PM ---It's cool they are rare because it provides us with things we can sell.
--- End quote ---
It's not cool to spend a lot of time , if you buy a blueprint you know that guy spent x time opening boxes , shit some of those can't be opened so everyone tries at least 2 times , if that is a box that can't be opened that's already 5 minutes wasted. In the long run that time adds up and ... fucking ridiculous. It does make like no sense at all.
yes , fucking ridiculous that is my personal inquiry on the matter.
If i will need to farm those blueprints again , i think i will blackout and start chewing my desk. Just come on make them buyable at some gun runners , all of them for raw amounts of caps the more rare , more cash needed.
Swinglinered:
It should be possible to reverse-engineer items for blueprints.
Science the item for materials = sacrifice item to learn how to make it.
Better items may require multiple attempts.
Kilgore:
It seems that currently blueprints only increase the gap between casuals and power gamers, between solo players and factions, and the most: between newcomers and old timers. While in general, the idea behind blueprints isn't so bad, the amount of grind attached to them at the moment is just.. yeah, demotivating.
T-888:
The amount sold and used is ... quite insane 3 digit numbers for sure. Still not all blueprints have been found.
So i'm asking developers is this some way how to troll us ?
--- Quote from: Kilgore on March 12, 2012, 12:59:16 AM ---It seems that currently blueprints only increase the gap between casuals and power gamers, between solo players and factions, and the most: between newcomers and old timers. While in general, the idea behind blueprints isn't so bad, the amount of grind attached to them at the moment is just.. yeah, demotivating.
--- End quote ---
Agreed.
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