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Post wipe luck

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Crovax:
I'm wondering what people are thinking about luck and the newer perk requirements. im thinking there will be a couple different ways of thinking here.

1.Just set luck to 1 or 10
2.Maybe i can set luck to 5 and take some crit perks and still get 20% criticals (on paper)

The second being maybe for BG builds or something like that but what about perks like right between the eyes and spray and pray? i'd love to know how these are affecting builds if anyone has tested these things.

So just a thought I figured others might be wondering the same things.

Chrupek:
Luck 1 means, that you (as a bg for example) suffer for bypasses. But still, max hp 1lk char is pretty decent.
There are few SPECIAL points left for BGs, so maybe someone should try 2 or 3 lk build, and check the difference (or maybe done it and be so kind to tell us the results).

Swarm:

--- Quote from: Chrupek on March 11, 2012, 10:54:04 AM ---Luck 1 means, that you (as a bg for example) suffer for bypasses. But still, max hp 1lk char is pretty decent.
There are few SPECIAL points left for BGs, so maybe someone should try 2 or 3 lk build, and check the difference (or maybe done it and be so kind to tell us the results).

--- End quote ---

Tested it makes no difference. Best to just take anti-cripple, anti-knock down perks.

blahblah:
On paper, 5 LK vs 10 LK is just a 5% difference in critical chance. Not much, and costs a lot of points which could be used for PE or EN.

sowol:
if i need critical i put full luck, the same with lockpiker. In my opinion if u make a char, do him best in one thing not just good in two. If i make a crafter i dont use a luck, but a power build for crits need it full. U can always make a power build with brd and mbrd, and set luck on 1. Just start to use more chars, in this sesion u can use fast relog;)

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