Other > Suggestions

FR solution

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pti4ka:
Agreed with T-888. This fast-relog in PvP fights are stupid and get less way for any tactic. But it is really uncomfortable to wait that minutes and watching clocks for relog on some crafter or something like that.
More: that would be not too bad if somebody will play in 2 windows by driver or crafter (anyway there are a lot ways to do it in some cheat using.)

But adding of some timeout after combat can really decide this problems. If it's possible to realize that would be really nice and comfortable.

JovankaB:
Like I said, I can't say anything about the last session. Maybe later in the longest season people simply
didn't care that much about winning, so respawn and restocking was enough. But in previous ones it
wasn't thanks to the timeout but thanks to hardline policy on server. And there was plenty of people
trying to fast relog. There was like 50 people banned at any time for fast and dual logs.
It required 2 GMs on server doing only this to keep the server "clean" from FR and multilogs.
1 day break and situation was going back to normal - server crawling with fast/dual logs.
And as far as I can tell, there is no will in GM team to deal with this shit again (but I speak only for myself).

T-888:
Back then fast relog wasn't allowed at all you most probably were banning people for every fast relog. The same thing for dual log , but now it's partially allowed , so you don't need to pay attention to that as much as you had to. Now just checking large fights. It could be same for fast relog with my suggestion on top of that.


--- Quote from: JovankaB on March 08, 2012, 04:24:51 PM ---Maybe later in the longest season people simplydidn't care that much about winning, so respawn and restocking was enough.

--- End quote ---

No not really at the end of last session there was more PvP than currently , but anyone mentioning to bypass the whole relog timer , never heard of that last session. It was much more then ever about winning , nobody fought for cities , everyone had shitloads of stuff so it was more for the pure fight itself , to win. We freely dual logged with proxies around in cities used taxis and scouts it wasn't allowed but there wasn't a single team that didn't do it , nobody used dual log on ready to fight characters at least in reno fights and TC. Okay maybe some sneaker with LSW that counts as combat viable , but that's it.

Ready to fight characters on dual log , well all PvP'ers understand , that's low. Playing like that was to just throw rub shit in face. So don't ask me why don't we like to see fast relog in PvP. ;D

Marko:
As long as i can do PvE battles with FR, okay. But if you remove our ability to use a solo fighter/lockpicker team to clear critters and hunt BP, i'm not okay.

T-888:
This current fast relog is highly abusable in TB , don't need no dual log for that. It's not about how you want it but how it's best for the majority of players. Why ? Because you can't always satisfy everyone so the only option is to be flexible. That's important , forcing an opinion doesn't work and achieve anything.

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