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Melee: knockback
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Topic: Melee: knockback (Read 822 times)
Floodnik
Melee: knockback
«
on:
March 07, 2012, 06:41:26 pm »
Melee weapons have two modes. They both work the same.
When I crit someone with a melee weapon, he always gets pushed away.
My suggestion is to remove the knockback effect from one of these, so we can decide if we want to throw the player away when we attack or not.
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Wallace
"Not a bug. It's a feature"
Re: Melee: knockback
«
Reply #1 on:
March 07, 2012, 08:31:27 pm »
+1
Now when bonus move AP has been cut in half this would be especially handy and proper
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craft, Craft, CRAFT!
(armors)
sometimes
repair
dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Katfu
Re: Melee: knockback
«
Reply #2 on:
March 08, 2012, 06:42:05 pm »
I love your suggestion, I also wanted to start similar thread, but then I took a ban in th**Akhm!** nvm.
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Melee: knockback