Other > Suggestions
Fast relog.
blahblah:
--- Quote from: Nice_Boat on March 07, 2012, 02:01:54 PM ---2-3 minutes is going to be a bit irritating if you want to do an in-town spawn (which is already risky and not very popular), besides it's going to slow your farming down (which in macro scale is a giant pain in the ass because farming is already nasty and a must). 10 minutes necessary to make this cooldown really count would be even worse, so yeah.
--- End quote ---
Just 2-3 minutes is better than 0 minutes. Just 2 minutes is enough to make fast-relog annoying and less useful. On the other hand, 2 minutes is usually shorter than the time a normal player needs to remember what he was planning to do today, check his items, get ready, move on map where he wants, etc.
No real player character ever logs out in-town. Only alts for quick shop access with zero items to lose.
Nice_Boat:
--- Quote from: avv on March 07, 2012, 03:15:54 PM ---You find your pals who fight the enemy and fight the fight the usual "skilled" way. Or if leader sees his men are falling, he can fall back a bit, call the fastreloggers to spawn somewhere and regroup with the survivors for another push.
--- End quote ---
See, maybe that's the problem here - you're still fighting in a linear manner? Maybe it's time to adapt?
--- Quote from: avv on March 07, 2012, 03:15:54 PM ---Slows down my farming? I gear up my farmer and move it in position during the first 2-3 mins. I farm in cycles of several hours so few minutes in the beginning is nothing.
--- End quote ---
And I jump into my farmer, do a quick run and then go do something productive. Oh, and I char-skip a lot outside combat. I'm not the only person playing like that. Why do you want to waste our time by introducing a bad solution to a problem not everyone even considers a problem in the first place?
--- Quote from: avv on March 07, 2012, 03:15:54 PM ---You might consume drugs and armor multiple times faster with fastrelog but what do we do when we don't pvp? We farm. I'd say we farm 90% of our gaming time anyway, at least now. So everyone who can farm can afford fast relog waves. And if you're out of gear, don't pvp but go farming then come back when you can afford fast relog waves. Who suffers? those who don't have time to farm as much others can. They suffer at least double compared to before.
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You have to farm n times more with n being the number of chars you use. This is not something to be taken lightly and actually it's an effin' huge upkeep. The thing is the field isn't really level because depleting the resources is not an issue due to the bug I mentioned before - some factions are just so stocked the don't have to give a damn. It's more of an issue with TC rewards and influence than it is with relogs. Make taking the town less of a chore and balance the rewards and this problem would go away on its own with time, especially since moving all those alts over WM is really a pain in the ass so factions doing this lame bs would be more or less restricted to their "hometown" everyone would avoid anyway. Actually, it's always been like that but now that TC is so effin' static this natural obstacle has been removed.
--- Quote from: avv on March 07, 2012, 03:15:54 PM ---And lastly, fast reloggers don't have to do human wave attacks. They might do it because it works now, but if someone magically manages to counter that strategy it doesn't mean that fast reloggers lose. They are still as good players as they are without it but with it they have instant respawning and regearing at their disposal. It should be pretty obvious advantage over normal respawning and normal regearing. We always need to come back faster when we die.
--- End quote ---
Oh, but they have to - otherwise they lose their edge and we're back to "it doesn't even matter because regearing a single char is fast anyway".
avv:
--- Quote from: Nice_Boat on March 07, 2012, 03:30:16 PM ---See, maybe that's the problem here - you're still fighting in a linear manner? Maybe it's time to adapt?
--- End quote ---
No idea what's that supposed to mean. If you manage to defeat for example SoT fastrelog waves with some strategy that doesn't involve cheating regularly and in constant rate I'm ready to admit that fr is not a problem. If this strategy is 60 player swarm, I'm not impressed.
--- Quote ---And I jump into my farmer, do a quick run and then go do something productive. Oh, and I char-skip a lot outside combat. I'm not the only person playing like that. Why do you want to waste our time by introducing a bad solution to a problem not everyone even considers a problem in the first place?
--- End quote ---
You can char skip in another window. Yes I'm telling you to dual log.
--- Quote ---You have to farm n times more with n being the number of chars you use. This is not something to be taken lightly and actually it's an effin' huge upkeep. The thing is the field isn't really level because depleting the resources is not an issue due to the bug I mentioned before - some factions are just so stocked the don't have to give a damn. It's more of an issue with TC rewards and influence than it is with relogs. Make taking the town less of a chore and balance the rewards and this problem would go away on its own with time, especially since moving all those alts over WM is really a pain in the ass so factions doing this lame bs would be more or less restricted to their "hometown" everyone would avoid anyway. Actually, it's always been like that but now that TC is so effin' static this natural obstacle has been removed.
--- End quote ---
FR is not only problem in tc but pvp anywhere. In gecko mine, new reno, mariposa anywhere where you can just jump in from worldmap at unlimited rate.
--- Quote ---Oh, but they have to - otherwise they lose their edge and we're back to "it doesn't even matter because regearing a single char is fast anyway".
--- End quote ---
Normal respawn + regear is 1min 30sec min. Fast relog is 20 seconds. If you can choose, do you take rather 1,5mins or 20 seconds at the cost of some drugs if your whole team's victory is at stake? Some will do it from the delight of pwning some random guy who killed his previous char.
JovankaB:
--- Quote from: avv on March 07, 2012, 03:50:32 PM ---No idea what's that supposed to mean. If you manage to defeat for example SoT fastrelog waves with some strategy that doesn't involve cheating regularly and in constant rate I'm ready to admit that fr is not a problem.
--- End quote ---
Perhaps we could arrange a little test - fast relogging SOT vs non-linear tactics of BBS ;)
manero:
I don't really care about that waves of alts, it's quite annoying but if i can do the same than everything works fine.
Like someone said...
"Adapt or lose." I don't see "cry" option ;)
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