Other > Suggestions

Fast relog.

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T-888:
I can assure you multiple teams are already using fast relog to enhance their success in combat and that is going to become more common if something isn't done , just a habbit witch doesn't require much effort. Why do we use that , if we don't support that ? Quite stupid question actually , of course to succeed and not fall behind , if others will use that and we don't it puts us in a disadvantage , so we use it always to not risk having a disadvantage.

Shangalar:
"Let's play unfair because others could maybe do it too."

*sigh* Have fun playing that way then.

T-888:

--- Quote from: Shangalar on March 07, 2012, 12:44:01 AM ---"Let's play unfair because others could maybe do it too."

--- End quote ---

How it is unfair ? Ha ha ;D the tricky part is ...

everything we do is completely allowed , how we can have an advantage if others use it too and they already do. Those who don't use fast relog sooner or later will be forced to do it , if they wish to compete. Don't point fingers that were the bad ones that encourage this , witch might be true but at the same time if it wouldn't be us it would be someone else , fingers would be pointed towards someone else , CS maybe even BBS since they have players who support this , it doesn't matter really.

I would rather see the good old fights , when you die you actually " stay dead " for a moment you can count on it when killing someone , it means something more than " oh i killed a guy must wait for his second or third character " , it somehow spoils the fun for me and others alike. If i would like that kind of play , i think i would be playing requiem , but this is not requiem.

Fucking fast relog , it was good how it was.

forgot to mention if this goes 50/50 on the vote and there is not much hope for change , i will not be the one with the disadvantage. I'm still trying to determine if it's worth providing opinion about this , write anything at all.

Kelin:

--- Quote from: T-888 on March 07, 2012, 01:00:01 AM ---Fucking fast relog , it was good how it was.

--- End quote ---
No, it wasn't. There were already written hundreds of lines why it shouldn't be brought back.

Kilgore:

--- Quote from: T-888 on March 07, 2012, 01:00:01 AM ---everything we do is completely allowed

--- End quote ---
Nice joke, dude.

I'm for no relog time. If defeated team comes again to the battlefield, there is a quick opportunity to beat them again. If they win, that means that your team should practice more (well unless heavily outnumbered lol as anything can be bypassed with numbers). Some kind of challenge is good.

If your team uses fast relog because players in it die to quickly, then you just hurt yourself. Even if you win after entering on 2nd or 3rd character, your "so-called-skill" simply degrades. If you enter the battle knowing that you have no backup chars, you are likely to pay much more attention to survive. The same thing was observed like 2 sessions ago, when fast relog was in frequent use (FOCD times) despite of rules and relog timer. Some players just entered the battle and died easily then switched to another char. It's nothing good for them even if they don't realise it.

If you need fast relogging pvp chars, then it's your choice. But if you want to improve, it's a dumb way to go.

Btw:

--- Quote ---maybe even BBS since they have players who support this , it doesn't matter really.

--- End quote ---
Please. So far I've been using a single pvp char at all times in this session, borrowed from someone else. The other person in BBS supporting fast relog is Nice Boat who has currently also a single pvp char. I don't know what you are trying to prove here.

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