Other > Suggestions
Wipe out MFC, SEC, 5mm AP, explosive rockets.
Skycast:
--- Quote from: Kelin on March 08, 2012, 08:18:44 pm ---Go here and click click click, go there and click click click... is this fun? No, at least not for me.
--- End quote ---
It is not fun, but it is not a big problem to spent 1 hour for crafting and have stuff for few days.
falloutdude:
--- Quote from: Skycast on March 08, 2012, 09:21:54 pm ---It is not fun, but it is not a big problem to spent 1 hour for crafting and have stuff for few days.
--- End quote ---
.... with armors this is true but with ammo cant craft enough for few days in 1 hour.
Andr3aZ:
IMO all-geared PvP fights with reinforcement groups and happening all 15-30 minutes shouldn't even be in the game.
I understand the fun PvP can be between gangs and I am glad you have fun with the game. But exactly here lies our problem.
You see, some people just want to fight. And they don't want to spend much time on the equipment for that. Also they want to fight often, and when they feel like it.
Other people want the RPG aspect of the game. Surviving the wastes, looking for something that could be useful and defeating hostile inhabitants of the wastes.
Now put those two kind of players in one game. This can't go right. You can find a balance between both but I think it's kinda hard.
nice_boat says everything in this game is about fighting. I say if everything is about fighting then we took a long jump away from the original fallout RPG.
But I also respect his and others wish to fight 24/7.
How to solve the everlasting issue? Beats me :-/
Nice_Boat:
--- Quote from: Andr3aZ on March 09, 2012, 01:07:22 am ---nice_boat says everything in this game is about fighting. I say if everything is about fighting then we took a long jump away from the original fallout RPG.
But I also respect his and others wish to fight 24/7.
How to solve the everlasting issue? Beats me :-/
--- End quote ---
Once you realize it's not really an issue because the game encourages alts, multilogs and meta- stuff so much that RPG is next to impossible I think it becomes rather simple. I just can't see how 2238 could ever be more RPG-oriented than, say, Mount and Blade which is more or less an economic game with pretty complicated combat. And to be honest, this RPG delusion is responsible for the most retarded stuff like NCR army in Redding, parley etc. You can have an RPG-only server, you can have a competitive server revolving around expanding your economic base and faction combat but you can't really have both in one because that's two totally different styles of play.
Kelin:
I don't think RP is impossible in FOnline 2238. Good thing is open world, you can go everywhere you want and do whatever you want. Bad thing is missing content, which would encourage a good RP. Details... like I don't really understand why 2238 has (sorry for that word) ugly random encounters only. Everywhere you can find only rocks, desert or ruins. Nothing more. TLA servers abound with variety of farms, tents or old gas stations encounters.
Probably it's very hard for developers to create a new content, but this would involve only few new maps and everything would look great. Also not only lockers, but items (even low tier) spawning inside caves and buildings would be cool. In the times of WWP when we were travelling to the south with our caravan, I was hoping that we encounter some player and that we either kill him or talk to him. You know, we wanted to experience some new adventure.
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