Other > General Game Discussion
Piece of shit game?
Nice_Boat:
--- Quote from: Solar on March 08, 2012, 01:48:10 pm ---Simple enough to stop grenades working with SD ... or indeed stop Plasmas being so common, which should happen anyway.
--- End quote ---
Why would you do that? That'd just make a lot of builds obsolete and it's not like SD is the dominant force in PvP anyway. It'd be a knee-jerk reaction nerf because some people couldn't be arsed to watch their back and raged on the forums because of getting killed. The fact is that it's enough to make a few random turns and/or stand with your back to the wall to prevent 99% of sneakers from killing you and when you're moving in a group that has sneaker cover you're next to untouchable for them. How is that overpowered? It just enhances the game with another build/tactic that works in very specific conditions, introduces more tension to combat and requires some skill to make it work. Oh, and do note that sneakers need this kind of damage (which can be inflicted only when their target is standing with his back exposed long enough to setup that killshot), because the moment they desneak with a combat build around they're dead, as simple as that.
avv:
--- Quote from: Nice_Boat on March 08, 2012, 02:11:52 pm ---How is that overpowered? It just enhances the game with another build/tactic that works in very specific conditions and requires some skill to make it work.
--- End quote ---
Because you can kill bgs that can't see the sneak. BGs and sneaks aren't meant to fight each other. Sneaks can avoid bgs, so they can avoid them. Bgs can smash sneaks, but they can't find them. That's how the balance used to be, silent death breaks it the way it works.
Nice_Boat:
--- Quote from: avv on March 08, 2012, 02:15:07 pm ---Because you can kill bgs that can't see the sneak. BGs and sneaks aren't meant to fight each other. Sneaks can avoid bgs, so they can avoid them. Bgs can smash sneaks, but they can't find them. That's how the balance used to be, silent death breaks it the way it works.
--- End quote ---
So it all boils down to "waaah, I have an Avenger and a CA, I want to be untouchable without any effort"? If a sneaker kills you in a combat zone, it's just your fault, same with a sniper, a laser build and another BG. The thing is a sneaker has to meet very specific conditions (you're standing with your back exposed, you aren't moving around too much, there's no cover from your teammates) to stand a chance and even then there's no guarantee he will score a kill if your BG is a tank. When compared with what other combat builds have to do to score a kill (just have the bastard in range with a clear LOS), that's not very impressive.
avv:
--- Quote from: Nice_Boat on March 08, 2012, 02:24:09 pm ---So it all boils down to "waaah, I have an Avenger and a CA, I want to be untouchable without any effort"?
--- End quote ---
It boils down to "waah I have 6-7 perception so sneak can move around me easily and kill me despite my resistances and firepower I chose instead of perception because imma BG".
You tend to talk about strategies and adapting rather than mechanics and balance. Well here's the best strategy: don't ever enter anywhere. Just stay on worldmap. All problems solved.
Floodnik:
Do any nerfs you want except leave SD for melee weapons as it is :(
Plasma nader with 2xHeaveHo can throw a nade for 200dmg from ~20 hexes range, which is quite powerful.
But of course it can be easly countered by snipers with 12 PE and sneaker scouts running around, a good team should have both of them.
Compare melee sneaks though... They have low PE, they can't see other sneakers. Giving them perception would sacrifice too much.
They have to approach a target within 1 hex range.
And the annoying knockback effect... And shitty damage(even for Super Cattle Prod).
Not saying they are totally useless, if I manage to catch someone out of position, at some distance from his teammates, with no militia(FUCK MILITIA) swarm he's often dead.
But they definetly need a buff IMO.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version