Other > General Game Discussion
Piece of shit game?
Marko:
--- Quote from: Mars Sultan on March 07, 2012, 12:05:52 pm ---...couldn't work up the motivation to grind out those last two levels, went off to play through Fallout 2 again.
--- End quote ---
Hey do you play the Restoration Project version? I highly recommend it and i won't ever play F2 the old way again after playing killapp's RP patch. You can actually rescue Sulik's sister and build an orphanage for the thieving kids in The Den - get them off the streets!
Shangalar:
All these nice offtopics made this whole thread useless. Better close it !
Trokanis:
Actually only a few people went wholly off topic in their post, the rest had some in their post, but remained mostly on topic. I know that the people who benefit from the current system being so lax on pretty much any kind of trolling are afraid of change, but if this is ever going to become a Game and not just a test on how many times can you go to this place to get this, it may need to happen. I can already hear the "Wasteland is Harsh" drums rolling up in tempo, but there are some of us who want to play this game, not just endure it.
Solar:
In amoungst all the random moaning about non specfiic things, there were some actual points listed.
--- Quote ---1) Punchers should not be able to knock people down 100% of the time. 50% maybe.
2) Crafters will quit if you don't ease up on crafting - too tough now - recipes are too expensive.
3) All footlockers should open if i have 300% Lockpick skill and lockpicks. ALL of them.
4) Gear deteriorates WAY too fast. Like way. Too. Fast.
5) When item is used to repair like item, used item should auto-science.
--- End quote ---
1) This will be changed and will be a maximum of 50% for Str 10 guys (if they don't use the unarmed weapons)
2) I'm unsure about this, there's no cumulative countdown, or gathering countdown ... the only thing I can think is that its the spawn rate. Is that so?
3) I'm no great fan of lockpicker alts, so just pumping up the skill shouldn't do it. But the lockpicking system doesnt make much sense at the moment.
4) Gear should have gone back to the exact same rate as before by now - was there never a decrease from the season starting rate? A bug was making it go 3 times as fast, the rate was never meant to have changed.
5) You already get the value added onto the original weapon, I don't think it needs to double reward it.
Seems weird, the changes should have made it really easy to craft stuff (and scavenge all you need) - and some people are increadibly wealthy, yet consistently people complain about it being too hard. Would be helpful if the feedback was somewhat better than the original (insulting) post.
Of course we havent been helped by the old server blowing up and stealing all the scripter time either.
Tomowolf:
--- Quote ---1) This will be changed and will be a maximum of 50% for Str 10 guys (if they don't use the unarmed weapons)
--- End quote ---
For melee weapons also? I mean if there will be any chance to kd also not only with sledge which got that perk but still need a good crit?(Heavy handed don't work in it, so using super sledge for even more than trolling pvp is useless, better do it with stick and stones).
--- Quote ---2) I'm unsure about this, there's no cumulative countdown, or gathering countdown ... the only thing I can think is that its the spawn rate. Is that so?
--- End quote ---
Bring brahmin to mine, then leave it empty for 20 minutes, also If Iam not wrong the minerals and ore is respawning by 2 pieces only, so one can stand all day there and mine and put inside cow, still abusable, also about blueprints, yes they are expensive and only hardcore gamers sell them to casuals, but dey cannot aford 10k price for a shitty 14mm pizdol blueprint,(which is able to get from quest, but killing mutants Is hard for loner).
--- Quote ---3) I'm no great fan of lockpicker alts, so just pumping up the skill shouldn't do it. But the lockpicking system doesnt make much sense at the moment.
--- End quote ---
Sure it doesn't have sense, so why there are those lockers?
--- Quote ---4) Gear should have gone back to the exact same rate as before by now - was there never a decrease from the season starting rate? A bug was making it go 3 times as fast, the rate was never meant to have changed.
--- End quote ---
Guess making new weapons isn't now so hard, but this condition wore somehow faster than before for armors.
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