Other > General Game Discussion
Piece of shit game?
avv:
--- Quote from: Shangalar on March 06, 2012, 06:37:05 pm ---I would say that devs should unite and focus on what players want.
--- End quote ---
That's going to be interesting. When Solar asked what tc should be like he got 100 differend opinions.
--- Quote ---Do devs have some roadmap ? Do they have development steps in mind ? We don't know...
--- End quote ---
If you read these forums regularly, some leaks appear every now and then. Like remaking caravans and pve. But I haven't spotted any master plan. I'm just thinking: when the server was originally set up, it must have had some sort of purpose and a general idea of "what it will be about". Since the original name was Factions Mod, that should tell something but only someone who knows can explain further.
Shangalar:
If so many people have different opinions, couldn't he select some representative of the most active pvp teams and ask them to realize a plan of what it should be ? Then oppose the ideas and see what good can be used out of it ? It doesn't look too complicated for me. Some time ago, when King of the Hill TC mode was planned, they asked teams advice. Not only good solutions appeared from that initiative, but instead of destroying the whole thing and make something else, couldn't they think about it and ask teams again when they had the next plan in mind ?
And yes, I read the forum pretty often and sometimes, some things are leaked and we bark as dogs we are considered of when we see that. "Ooooh gush, somthing new !" Why not a global article about the final goals ? A list of features they wanna introduce ? Couldn't we then work on these and spare them lot of time by thinking about it or simulating it ingame ? Give them plans they can take or reject if they don't like it ?
Keep us busy, we wanna help you !
Floodnik:
Silent Death/sneak may be OP with nades, but try with melee, it's hard, takes a lot of practice and preparation(scouting, map awareness) but it's extremely funny!
Wind_Drift:
Fast relog is a big plus to me. I can't count how many times I've been leveling and someone needs a char added to base, or needs a BP from my stash, etc. It's very easy to relog, use the terminal, etc, and get right back to what I was doing.
The downside of this is fast logging during PvP. It was never something we did last wipe, and we weren't really prepared for it this time either. The first time we did some PvP, and I get to the spawn point and there's 9 guys we were just fighting all logged off, I knew that there was no way to really be competitive without having a half dozen alts parked on WM. I admit, I raged a bit. After a more prolonged fight, you see the cycle of chars coming in and out.
Combine that with the terrible TC system, and it's not too much fun. I'm looking forward to see the changes in that.
Finally, the crafting system is my true gripe. I'm fine with depleting resources. I'm fine with blueprints. I'm even fine with limited advanced workbench locations/access. In fact I LOVE those changes.
What I don't like is spending half my time in game grinding footlockers. Seriously, when I saw the topic in suggestions about low tier loot in containers in random encounters, I thought it was a fantastic idea. I still think it's a fantastic idea... only that's not what we have. There are still a lot of empty, completely useable containers in encounters that could be used. Desks, shelves, small buildings, etc. All empty. Finding a small handfull of caps, a Mauser, a stimpack, nuka, cigarettes, or whatever would be awesome. But no, "Let's just add footlockers that people
have to grind for. To make it even better, let's make them locked so people
need ONE MORE ALT than before, and for teh lulz we'll booby trap the shit out of them. Now, to ensure we can actually effectively waste everyones time, we need to put the valuable blueprints in there, otherwise no one will waste their time like this is designed to do."
Seriously, is that how the discussion was? Somehow you managed to take a great idea, and fuck it up beyond recognition, relegating it into the land of retardation.
There has got to be a better way to handle BP's. Making every locker pickable would be a start, as would having maybe 20% of those lockers unlocked in the first
place. A lot of us just ignore the traps anyway, so no issue there. But what about all the other possibilities in the existing maps? Why ONLY footlockers. It's not fun, guys. It's just a grind, and it sucks big floppy donkey dick.
Oh, and where the fuck are my HQ chem components? I can't craft some of the items I literally spent weeks looking for.
/rage
Shangalar:
--- Quote ---What I don't like is spending half my time in game grinding footlockers. Seriously, when I saw the topic in suggestions about low tier loot in containers in random encounters, I thought it was a fantastic idea. I still think it's a fantastic idea... only that's not what we have. There are still a lot of empty, completely useable containers in encounters that could be used. Desks, shelves, small buildings, etc. All empty. Finding a small handfull of caps, a Mauser, a stimpack, nuka, cigarettes, or whatever would be awesome. But no, "Let's just add footlockers that people
have to grind for. To make it even better, let's make them locked so people
need ONE MORE ALT than before, and for teh lulz we'll booby trap the shit out of them. Now, to ensure we can actually effectively waste everyones time, we need to put the valuable blueprints in there, otherwise no one will waste their time like this is designed to do."
Seriously, is that how the discussion was? Somehow you managed to take a great idea, and fuck it up beyond recognition, relegating it into the land of retardation.
--- End quote ---
Goddamn nice view about it. I agree with you dude !
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