Other > General Game Discussion
Piece of shit game?
Deadeye:
I think people forget far too often; This is a game that is created by few people, with no budget and on their own time. In turn, we get to play for free and if you are a decent person and can afford it- you can also help them by donating a few dollars here and there.
Nothing is ever going to be perfect, because everyone has a different idea about what 'perfect' is. I think they've done a great job trying to appeal to everyone playing the game, and that is an incredibly difficult task. I've been testing games for the last 8 years, and have also been an avid gamer since I first stumbled across a PC probably 15+ years ago. Even with a full team of devs, testers, admins... trying to make everyone happy is an impossible task. Now try doing that in a 'hardcore' based game, and you are better off beating your head against a wall. I'm sure that's how the devs feel trying to appeal to people here. DarkFall would be a great example of that.
Even companies with a seemingly bottomless pit of resources cannot ever hope to please everyone. Take a game like Entropia, a real cash economy game, with real risk and reward. They have been trying to cater to people for the last 10 years, and in my opinion they have, but for some reason the forums are still filled with people bickering about what 'they' think the game should be like. Now if they listened to everyone, the game would be dead. The same goes for FOnline, if the devs were to listen to every gripe and complain, this game would be nothing.
After being back to FOnline the last few weeks, at first I was concerned about all the changes and jumped the gun thinking it was just all wrong. But after doing a few quests, reading the wiki extensively, and drudging through the forum, I realized it really isn't so bad. My experience thus far has been pretty good. There are a few ups and downs to the mechanics of the game, but that is to be expected.
My only complaint would be the amount of alts that are required to play, and that is only because the devs aren't limiting accounts. But there is a double edge to every sword in online gaming, because should they limit accounts it's easy enough to get around. The point is, no matter what they do to try and overcome exploits and bugs, there is always a way around it. Just by seeing a few posts about the old login timer, anyone could put 2 and 2 together. They tried to implement a system, and people found a way around it. The game isn't incredibly hard if you put your mind to it, and even as a solo player the obstacles have been few and far between. I made a crafter and a combat character, it took me all of a few hours to shovel shit and gather enough for my first few crafting skills. I even tried my hand blueprint farming and found 2 within a few hours. Now I was also leveling a character while doing this, so it wasn't as tedious. I'm sure as you venture to higher tiered items it's not as easy, but personally I'm glad it isn't. It definitely is not impossible to get somewhere without help. In fact, I found it incredibly easy after a couple hours.
If people just got the idea of "grind to the top before there is any fun" out of their heads, I'm sure more people would be much happier. You can't base your idea of fun off of what other people do. The most fun I have is working to get there, trying new things out, seeing what works best in certain situations. If people enjoy power grinding to 24 and going around raping with CA and the best guns out there, all the power to them, but it's not stopping my enjoyment of the game. There are pvp servers out there, it only took a few seconds on google to figure that out. The TLA server isn't half bad either if you are looking for something a little easier. There is still quite a bit in Russian, but overall I had a good experience playing there.
I can't comment on the TC or pvp aspect, so I'll leave it at that. Some people seem to enjoy ir and some don't judging from other threads. However from past experience, pleasing pvp'ers is one of the most daunting tasks in any game ever made. It's always being reworked, revamped, and rebalanced. The hope is for a happy medium which never comes. You have to adapt and overcome, or simply not participate if it doesn't appeal to you. Go dig up some old UO stuff and it will hit you pretty fast how difficult things can be.
tl;dr
It's a free game, that they are under no obligation to provide to anyone, but are because they enjoy doing it. I think they've done a damn good job so far, and I have high hopes for what they can accomplish in the future. I also believe they are trying their best to make an MMO version of FO that actually works. Nothing is perfect and never will be, such is life. This is no way directed to anyone who has previously posted, I randomly skimmed through the thread and am offering my opinion on how I see things.
Killy:
Dude most of the people here know how to play the game, the problem is we remember the times when we had 500-600 people online, and we Would like to have 800-1000 ( if more the grid system would have to be changed, or space between locations and grids made bigger )
The problem is with all this grind, mines and digging ore ( I will never understand why they implemented this one, We dont need crafting at all You hear me sadists ...?) buffed NPCs, U will never have more than 200 people playing this game, more than that old players got tired of all this bullshit and quit this grindfest and simulator of waiting ( I quit the game when they brough sneak back to game a year ago, since that time i only play from time to time and its enough to make me puke and delete the game), if a player like me who used to love this game, cannot stand the new updates and the same thing 99% new players say, then something must be wrong dont you think ? Make a test, get a friend, make him test this game, if somehow he will be able to install this game find out how fast hes gonna puke, delete the game and throw his pc out of a window , repeat the test, get another friend .... Great job Solar.
Deadeye:
I stopped reading when I saw 'crafting needs to be removed'. If you believe that is why this server is underpopulated, you are completely lost as to what satisfies gamers. I think more in-depth crafting is needed as a stimulant for more people to find an interest. You've obviously never seen the TLA Mk2 server, which is pretty much always more populated than this server...oh and the crafting is incredibly hard and in-depth. Not to mention the waiting times are on par with the wait times this server used to have. And it's no where near dead... mind boggling. More quests, more scenery in random encounters.
Crafting also isn't my first choice in any game, but I do enjoy anything that adds depth in a meaningful way. I remember playing this server a while ago when you could only gather so much junk/wood etc, and then have to wait over and over...so I can't really see what your complaint is. The crafting here is so incredibly simple, and not to mention you don't need to craft to get anything. Not only is it simple but gathering is hard? Christ, it took me maybe an hour to put together enough to make quite a few sets of armor and weapons. You can kill stuff, sell it to NPC's and get almost everything you need. Wow, what a concept. It appeals to BOTH sides of the field. Who would've thought. You can also join a faction that already has people who like to craft, and help them to help you.
So no, sir, I don't believe you know how to play the game. Being back after a week and I could put that logic together, something must be wrong.
Killy:
I just said that I dont get why they implemented it, its not why i stopped playing ... Why do people have to craft lets say cas?
Now u need a bp and stuff to cr8 an armor, why dont make quests that will let you get the stuff and armors You need.
Rain:
Maybe i was too rude before.I love fonline,even in this shitty session and i would never EVER leave it.Apart from the infinite discussions about feature we might,ALL of us,lost the point of this game.Dev's make it harder because last session everyone was bored of tons of stuff around.But,even with last session level of difficulty,if we make the the game accessible to more people,who cares if we have tons of stuff if we have 1000+ guys on the server and new things may happen everyday..?We would never get bored with limitless amount of people to kill-interact with.Let's forget about stuff.Let's think more about people.IMHO ofc.
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