Other > General Game Discussion

Piece of shit game?

<< < (32/49) > >>

Flesh Wound:
tc, armors and tabaco farm ;]

Trokanis:
It all boils down to the basic problem this entire game has, no matter what the changes are, if someone can find a way to annoy, kill, troll, and lulz for cheap and easy, it WILL be found and used, and any time you talk about changing it they will cry soo hard about the so called 'cry babies' when in fact they're the ones crying over losing some easy street way of doing things.

This thread isn't just about the one broken feature of SD naders, it's about ALL the broken stuff, and stuff that should be relooked at.  Twice usable armor off npcs, crafting that takes four times as long for the same piece of crap item you're gonna lose (probably to an SD nade noob), 10mm SMG being considered a top teir item along with it's better counterpart the HK p90c.  The merchant system *which isn't finished yet but still an issue*  TC, the fact that the game is LESS playable to new players and smaller groups (baring times where the server is WAY low pop).  But hey if you guys wanna keep banging your heads against the wall over one topic I'm not gonna stop you, that's the FOnline way anyhow.  Spend time make gear, level a few times, lose all to pk, repeat.

FrankenStone:
whatever liek it was said the whole balance of thos game is fucked up sorry for these words , maybe server crash had something to do with it but i guess not . its too hard for loners and new players and all these trolling stuff u only see here . i have enjoy the last season and i dont care what stuff other people got as long i cant see it ^^ last season was a good season but this season i dont know ...

Rain:
All said below is dramatically true.OFC i don't want this game to become mainstream.I feel like i am way,way better than tons of others players that ragequitted,because i raged,yes,a lot,but never gave up-just like many others struggling to have some fun in this post wipe hellish wasteland.But the only,whole point of the question,in my opinion,apart from obvious polishes needed and largely discussed is:We desperately need to create a niche for novice players to learn their way,even if they are loners,and to learn how to organize,keep their interest intact without hurting them too much and without ruining the fact that real prosperity is for organized pros.That's the real challenge for the devs.Because even the most die hard fans of this game first of later is going to go away from the game,just a matter of time,and we need turnover,and increasing population.


So,why not making exp easier to get..?Suggested basic builds in the character creation screen..?Talking npcs who gives REAL suggestion around the game (where to farm proficiently,how to make some cash..?)...and other little helps that makes life easier for newcomers..imagination is our friend.Not too easy to unbalance,but still easy enough not to give up in half an hour...

Nice_Boat:

--- Quote from: Rain on March 10, 2012, 06:11:38 am ---(...)
So,why not making exp easier to get..?Suggested basic builds in the character creation screen..?Talking npcs who gives REAL suggestion around the game (where to farm proficiently,how to make some cash..?)...and other little helps that makes life easier for newcomers..imagination is our friend.Not too easy to unbalance,but still easy enough not to give up in half an hour...

--- End quote ---
Novice players won't play this game due to ridiculous amounts of grind and due to the fact that to grind anything you need to know shit you can't learn without being in a faction with a full set of alts which you can't even exp due to being poor because you can't even grind for viable stuff. Solar (or was it someone else?) turned the economy into an effin' vicious circle for the newcomers and into a total pain in the ass for the oldschool players, no wonder none are pouring in and some are opting out.

As for the latter part - yeah, no. It seems it's better to annoy people with lowering the rewards for doing quests as awesome and educative as carrying boxes from point A to point B in a guarded city. What was that supposed to accomplish again? And I mean both the lower reward and the fact the quest actually exists.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version