Other > Suggestions
A way to prevent obvious stealing.
blahblah:
As posted in another thread, here is my suggestion:
Add a simple system where you click on the player (like the karma buttons) and select "thief" and if you have this person selected as a thief (you can only have 1 person at a time, or maybe 2. Selecting a new person makes the last person stop being selected) then he will always fail stealing because your character carefully observes him.
With this solution, thieves coming in by surprise can seal from you, but if there is an annoying guy running around you for 2 minutes he cannot do anything because you EXPECT him to steal so you prevent it. Simple and doesn't break real stealing, only the annoying troll-thieves who prevent you from trading.
Catoptromancy:
--- Quote from: blahblah on February 22, 2012, 06:54:42 AM ---1 person at a time, or maybe 2.
--- End quote ---
Fast relog.
Perteks:
Actually not soo stupid idea
Michaelh139:
Not too bad...
blahblah:
--- Quote from: Catoptromancy on February 22, 2012, 07:22:05 AM ---Fast relog.
--- End quote ---
This is not supposed to stop thieves. This is supposed to stop people who follow you around town for minutes, preventing you from trading because you KNOW this person will steal from you the moment you stop to trade, so you move around and they follow you and it's stupid. Thieves should be about attacking from surprise, not following you with obvious intentions.
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