Other > General Game Discussion
thieves overpowered
Enzotainment:
Thieves are just another sort of character which adds to the richness this game offers. Tag them red, you'll know he's someone to kill or avoid.
I like the suggestion of having the option for a specific "thief" tag [edit: as suggested by blahblah]. It could add some points to your perception roll (exceeding 10) when the marked thief tries to steal from you.
It would change the way thieves will work. It won't be smart for a thief to try to steal from everyone who enters a town, as he'll be marked when someone suspects him.
Also, it would prevent the (amazingly tedious) thieves following you around and trying to steal time and time again.
Michaelh139:
--- Quote from: Lordus on February 21, 2012, 09:37:35 PM ---Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.
So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.
Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
3b) "victim" dont recognize it and attack thief => is killed by guards.
My idea gives players ability to protect themselfs agaisnt thiefs, but also thiefs are still able to steal, but they will need more human skill to do it, instead of only rely on steal skill of their chars. Also they can bluff .. pretend they are stealing => it gives them time, because victim needs to check their inventories to recognize real theft from pretending.
I understand that you can admit that basic players could be provoked to revenge and they could die, but it would at least give them chance to protect their possesion.
--- End quote ---
This.
This.
This.
Success but without anyone telling you who stole would be great. But failing would cause the guards to kill you. Epic. Guards actually acting like guards!!! Holy cat in the hat! :D
And to all those waving their shit in the air about how this is just "rage-blah-blah you noob you".
I could bother to explain how stupid and shitty it is, but I know it won't make a difference. So.
Mmmmmm- Go fuck yourselves. ;)
Ox-Skull:
u tell em michaelh, thieveing is way to easy,
member when i was trading at hub with bout 10 players and my caravan got looted, metal armor lots of guns ammo drugs all gone in blink of an eye and dumb fuck mercs just stand there an watch.
sneak should be requried as i said long time ago, would cause thieves to hav to scope someone and catch them when not many NPC or players around.
Hects Hakal:
Option 3c- you check your inventory and before you do so the theif runs away
avv:
--- Quote from: Lordus on February 21, 2012, 09:37:35 PM ---Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.
So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.
Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
3b) "victim" dont recognize it and attack thief => is killed by guards.
--- End quote ---
Sounds good. If he steals, I burst him. If he bluffs, I burst him with my alt.
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