Other > Suggestions

Rework Adrenaline rush perk.

(1/4) > >>

Rascal:
Now it gives +10% of dmg resistance only if your Hp drop below 50% AND the "battle" timer is on.
So in fact it works veeery small cases.

My suggestion is:

1. add to current 10% dmg resistance +3 dmg treshold
2. Boost the level from which perk start it work from current 50% to 60%.
3. Disable necessity of being in "battle" mode for perk to work.

In current no Brotherhood Armor (+ CA almost not craftable) era it should be a good move I believe.

avv:
Could be more viable. Weapon handling would still be a serious competitor.

The damage res should be against all damage.

JovankaB:
Is still don't like that this perk works like additional armor.
It's just one more boring DR/DT perk and doesn't feel like "adrenaline rush" at all.

I think it should give AP bonus of some kind when you are severely hurt.
Then it would be in the hands of player to use the APs wisely.

avv:

--- Quote from: JovankaB on February 20, 2012, 09:47:50 AM ---Is still don't like that this perk works like additional armor.
It's just one more boring DR/DT perk and doesn't feel like "adrenaline rush" at all.

I think it should give AP bonus of some kind when you are severely hurt.
Then it would be in the hands of player to use the APs wisely.

--- End quote ---

It's part of the tank-tree.

JovankaB:
In theory it is and I don't like that "adrenaline rush" was used for it, nor I think it's needed :/

There is 2 toughness and 3 lifegivers. Why would you need more for a tank.
I would rather take some anti-sniper perk like stonewall because tanks have 10 EN. Then there is two perks left.

I mean, tank has to shoot sometimes too, right? Or do something else.

Navigation

[0] Message Index

[#] Next page

Go to full version