Other > Closed suggestions
Make all towns guarded and have special locations for pvp
Colombo:
--- Quote from: DrapiChrust on April 04, 2010, 09:52:03 am ---Oh, c'mon, it's not that terrible, if you know how to avoid those stupid traps. I've been to Klamath a few times and never get killed in there. Just avoid the main entrance, avoid the rush hour and keep that gun ready and loaded. Good thing is to travel in group of course. The worst thing you can do (although very popular among some people) is act as a looser and left armour and weapon at tent/base ('because they will kill me anyway' - WTF?) Some PKs are noobs and a stupid leather jacket can save you. My char is rather a crafter than a fighter, and until now I had been attacked 3 times and it was 1/1/1 - once I get killed, once managed to escape and once killed the PK. And my char is only level 8...
It's really not that terrible.
EDIT:
Mystyr - I proposed that some time ago. Devs said 'no cos it will not work anyway' or sth like that
--- End quote ---
Ehm... Klamath is protected by guards and don't have special minerals/ore
JohnyT:
With current system, small group of new players (not event a gang yet) has to kill a big, mighty gang controlling the city to buy a base. And you think its normal?
Crazy:
You don't HAVE to kill them, just sneak and go fast is enough... But still dangerous.
JohnyT:
They have guards that attack in the building, where you have to buy base...
Well, but the idea was, that you have to conquer them to get your first base...
Nice_Boat:
--- Quote from: JohnyT on April 04, 2010, 12:39:51 pm ---With current system, small group of new players (not event a gang yet) has to kill a big, mighty gang controlling the city to buy a base. And you think its normal?
--- End quote ---
And what's preventing you from buying a base in Junktown, which is a guarded town?
Besides - what's wrong with the current TC? Some gangs like to have visitors, some run a closed business - it's what they get for defeating the initial militia and keeping the town in their hands. If they want to kill you, that's their choice. If they want to let you in, that's their choice as well. They don't let you trade or dig there? Well, maybe they want to have a specific resource just for themselves? Maybe they'll let you in if you pay them (did anyone even try that before bitching here?)? Don't like it? Take the town, make your own rules.
This thread is full of posts that could be translated into "bad people killed me, so lets have devs punish them." Sorry, not going to happen. If TC lethality/intensity is decreased, it's not going to save your sorry ass - it's going to make it worse, cause gang members will get bored and will go looking for action elsewhere, most probably hunting people like you.
Honestly, it's good as it is. It allows stable control, it allows constant warfare - depending on what people choose to do. Just get rid of the bugs and let it be.
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