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gunsmith?

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MyGunYourHead:
Stoopid question....but does repair or science allow me to make good guns and ammo?

falloutdude:
repair lets you buy professions that you can use to make good guns.(with proper blue print of course)
science also lets you buy professions like energy weapons professions. repair is small guns, big guns and armors.
repair also lets you well fix armors better. science gives you more items when a item is dismantled.

MyGunYourHead:
sooo i need a science character to get parts...repair character to make guns and armor...and a lockpicking character to get blue prints....seems like they want us to have 40 alts just to play the game...lol oh and need a character to make drugs lol

Ox-Skull:
science isnt that necessary. mines 45 and i get parts regulary from dismantle. u only need 100 repair to get smlg prof 2 and armorer. i have used 1 char in 3 wipes. 

wanting 1 char to do all these things is silly.
maybe should just remove prof requirements and no level cap then all can be uber.

headshot:

--- Quote from: MyGunYourHead on February 17, 2012, 06:18:17 am ---sooo i need a science character to get parts...repair character to make guns and armor...and a lockpicking character to get blue prints....seems like they want us to have 40 alts just to play the game...lol oh and need a character to make drugs lol

--- End quote ---
Depends how you made your character. For example my character is:
Gunsmith (Small Guns) II, Gunsmith (Big Guns) II, Armorer II, Energy Expert II and Doctor I
Yeah, it's possible, fair and legal since there's no proffessions limit and you don't need weapon skill to become a gunsmith. Silly thing was characters who can make fancy Plasma Rifles but can't make a scope and attach it to the rifle.

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