Other > Suggestions

Remove TC and list of possible activities

<< < (2/6) > >>

Eternauta:
There is some stuff *a bit* similar to TC in the original Fallout games: the Great Merchants War in the Hub, the supermutants' fight against the ghouls in Necropolis, the rebellion against the Regulators in Adytum, the far right wing guerrilla trying to take control of Springfield (although Tactics is not so much of an "original Fallout game" for me)...

The idea of factions trying to gain power in a settlement or region is compatible with Fallout, in my opinion. But sadly in 2238 we don't feel there's anything more than pvp praws pewpewing each other. To be honest removing TC sounds like a solution but devs seem to have some hope for this feature, so let's let them experiment.

Reiniat:

--- Quote from: Catoptromancy on February 15, 2012, 04:46:36 PM ---Remove TC, remove half the player base.

--- End quote ---

--- Quote from: Wichura on February 15, 2012, 07:09:29 PM ---If self proclaimed "majority" wanna pew-pew, cheat with proxy, multilogs and stuff, why not let them?

--- End quote ---
then we dont need half of the player base. Same way we can declare that we dont need 99% of human population (and im not being sarcastic, i consider this true)

GroeneAppel:
You could massively improve the game if you halved the world map size.

Jotisz:
Well its a bad idea making the map smaller would force nothern or southern locations to be removed.

naossano:
Size of the map is one of the thing that keeps me on 2238... ::)

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