Best keep more windows open then, with proxies ofcourse.
You kill some laser pistol PK in Modoc, second later you see "off" and his alt with gatling in CA comes in.I guess it's "too boring" to lose for some people. This is my enemy not "playerbase".
With sleepiness he would have to keep both characters logged in and it's much more risky and less convenient.
So you want players to cheat more so that they can be caught easier?
Besides, instead of fast relog it could be anyone else. If you consider characters just characters, then fast relogger is just another assailant who just knows where you are.
No, not more. They will cheat the same. But they would have to use method that is muchmuch easier to detect, prove and punish. For example PvP multilogs would have to stay loggedin all the time to be effective because you never know when fight will start. Dual loggers whojust want to make tent etc would have nothing to worry about, because it's not forbiddenanymore to dual log for stuff that doesn't break game for other players.And how much HP/how injured you are, and what weapon you have and you can surprise thatperson in 1 second while they are reloading/regenerating AP. This is not a knowledge of just"other character". Defending powerabusers with "roleplay" arguments? Oh please.
And actually dont see any reason why it must affects craft/gathering because no cd on it.
I dont get it, how it will harm people who are not fast reloging?
(no mining ore, etc, you get "you are too sleepy to work now").They also get penalty to all skills equal to sleepy_seconds_left * -1%.So right after relog you have -300% to all skills and the penalty gradually goes down.