How so? Shouldn't he have damage like (1/3)*(3/4)*(240 to 330 dmg) if not point blank and with 5mm AP? That should be about 60 to 82,5 damage if your modified damage resist is zero, so if not dealing unaimed critical you should be ok after his turn (most of them probably not capable of shooting twice per turn). If he has 1 rank of bonus ranged dmg, it is like 80 to 102,5 damage, if he has two ranks, it should be like 100 to 122,5 damage. Am I right here?This is just meant as a question, I'm not very good with these formulas and such kind of things.
Yes, it usually takes 2 minigun bursts to kill me, not much a difference. Why? - 1 eyeshot costs 8 AP, a minigun burst - 6 AP (with fast shot ofc), so there's no chance I have a second shot before death. I think snipers have been nerfed enough already:+1 AP cost for eyeshot/headshotno eyeshot possible if you're not directly in front of a trarget,-16% critical chance for eyeshots (for LK 6 character)-22% critical chance for headshots (for LK 6 character)nerfed critical tables,In order to be a good sniper you have to have 10 LK, 10 PE, at least 230 SG. It means that you have to basically sacrifice everything else and reduce a character to just it - a mobile platform for a sniper rifle. Knockout is a main weapon of this build. I just think it definitly doesn't further nerfing.
there is no need to start with 10 PE you can go with 8 or even 6 if you will.
and dying in two burst ...at range or point blank ?
..you can have 200 hp as sniper
...and if he gets close you can eat psycho - per wont penalty you here
... At top of that you should have FA that heals you for full amount - and you can have 150+ FA
6 PE is not a sniper dude .
Post this build, since I don't believe you can make a good sniper with 200 hp (not talking about energy gunner here).
Not everyone has a doctor alt Wink.
@metal armor - i think you mean MKII - those are the valoues at range burst from avenger should do not more to you then ...JHP - metal2 - 86 with BA - 60, AP - metal2 - 126 , BA - 108 ...a little compare to psycho and 2x toughness BA... - 61 ;p (ofc ap ammo )
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i have a question to this topic, so if you have low endurance others have higher chance to critical hit you? that idea sounds lame...
If you want to make enemies, try to change something.