Other > General Game Discussion
the perk "right between the eyes" really works?
Solar:
Heh, 3 Int for MRD isn't what I'd call a harsh requirement. Could do with a perk at 6 which was a bit more useful for general bursters though.
manero:
--- Quote from: Solar on February 12, 2012, 07:53:15 PM ---Heh, 3 Int for MRD isn't what I'd call a harsh requirement.
--- End quote ---
In current fonline 2238 you can make 3 BG bursters:
1. Double Burst +3 brd with 1 lk
2. Crit BG with +3 brd +1 lifegiver and 5 or more lk
3. Freak of nature with bursting weapon with one, two or without any BRD.
AD. 1 Its piece of shit because of 1lk(bypass, bypass, bypass).
AD. 2 BG with HP around 195-215 in this season ::) :D ;D
AD. 3 Its unbelieveable piece of shit.
Perfect BG burster should have at least 240hp, 3brd, 2 bursts and avarage luck(5lk). Int 2 allowed that. Int 3 not.
Int 2 is perfect way for bursters. Why? SG/BG 190%, Doc 95%. Thats the answer.
On the other hand its really easy to make similar to that "perfect burster" - energy burster with more than 240hp, 20% crit chance and 2 bursts(ofc its build with 2 INT). With current requirements for BRD/MRD perks BG burster cant answer to EW burster...
Please don't come with math or excel tables, its practice knowledge ;)
yoz:
--- Quote from: Solar on February 12, 2012, 07:12:52 PM ---RBtE was a bit weak. Next update helmet anti crit mods will be doubled and RBtE will reduce them by 50%, not 25%.
--- End quote ---
To be clear, if a helmet reduces critical chance by 20%, the perk will nerf the helmet crit chance reduction to 10% (not to 0), right?
farnak:
At the end after update with the perk we'll have the same amount of critical as we have now without the perk. Do not like this way of "boosting" RBtE.
Solar:
That's correct.
Helmets and rbte both get a little more use.
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