Other > Suggestions
Small suggestion about Awareness perk.
Dumb dumb:
Hello, I believe the Awareness perk should be slightly changed:
_It shouldn't show the of HP, just the condition "lightly wounded, wounded, heavily wounded" something like that, so players cannot determine the actual strength of a critter.
Living Anatomy perk could give a more detailled description of wounds.
_It should show what the players have in both hands/holstered weapon.
_It should be automatically given to players with high perception (9-10) so they don't have to learn the perk from someone else.
набегат:
i don't see the point. What this changes will improve?
Dumb dumb:
Not showing the actual HP will prevent players from being 100% sure they can kill someone/something in one shot with their current weapon, add a little more randomness in combat etc.
Showing the holstered weapon is just obvious (but a perk could allow hiding it): Hello I have 1 assault rifle and a rocketlauncher in my hands, but you can only see one...
I think I explained why it should be automatically given to high perception characters: just realism, if no one can have that perk naturally or can learn it without anyone, then from where this perk comes from ?
набегат:
--- Quote from: Dumb dumb on February 10, 2012, 12:34:25 PM ---_It shouldn't show the of HP, just the condition "lightly wounded, wounded, heavily wounded" something like that, so players cannot determine the actual strength of a critter.
Living Anatomy perk could give a more detailled description of wounds.
--- End quote ---
This one looks good for me, but i dont see any game interest in other two.
Don't want to have both weapons seen to keep some "randomness" in combat
IMHO
Dumb dumb:
Fair enough for the second point. But I still think that High perception should grant Awareness automatically.
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