Other > General Game Discussion

A New Trade Value System.

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Solar:
Yes, this would be the "sort of" element of it.

We have ready made currencies already, so it won't be too hard to implement.

Killy:
one of gecko pelts ?  ::)

USMC1345:
I really like the idea of "town money"

Buy, sell and trade in a particular town only...distinct value difference between it and caps/gold/etc...maybe add a feature of random encounters that do trades in town currency for special items (would need to have town currency in inventory to get special dialog/trade items).

Chewbakka:
I like this idea quite a bit, the main problem w/caps last sessions was definitely surplus of bases(causing a lack of available factions), and the amount of super mutant mercs running around. So I love how they made caps more valuable, a script for trade value(can't be traded in for caps, or if so at fraction of actual value) for buying equipment.

SomeOne:
I think that any type of ammo should be acceptable by every trader as universal money, some of them could give you more, some less, but everyone of them should give some offer. It means no more shitloads of ammo wich not used., caps are have same value as now., trading become more comfortable. Remeber, AMMO is the most valuable currency in wasteland!

So on, i was thinking if it could be possible to buy bases and cars through barter, cause the main problem, as i can see it, that every "big buy" requires caps only. So lets say there is a base seller who have a map (or key for car) with ur new base location and it costs same as in caps value. After u get that map, u read it, and here is ur base!

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