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A New Trade Value System.

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Caffeine:
Ok, so I have given this one some though, and hope this becomes a good topic of discussion. First the back story.

My dad and I have been fighting, what started with gouls, storing insane amounts of guns together, and would sell them for caps, guns or armor. The stuff we had gathered's value was refered to as T.V (Trade Value). When ever I needed to buy an AR, I would say "I'll Give you 2K T.V" Finaly, after enough time, we got a base, ammo, guns, and armor and had decided to make new characters to hunt the creatures near New Reno and San Fran. It didn't take but a day to get level 12 characters who could tear apart good amounts of creatures, and would take the end results back to the base, pile them up by type and return to fighting. Ok, finaly it is time to divy out the stuff. I am dreading this beacuse of the insane amounts of each gun. I start with just the tommy guns and having 200+ stock piled on top of each other will have to seperate them. Then I thought, what was the point of separating it if the stores don't have caps to give back. I am all for the no capse policy (In fact I was rather excited when I first heard the "no millionair wasteland gangs"), but there is nothing I need. My main problem is that I don't even know what it is all worth.

So now I thought, why not just make a paper money, not worth caps and no npc will want (for buying cars, bases, quests, proffs) but will use to buy guns you have. It is some what similar to have caps, but they can not be used to buy tons of cars bases, mercs what ever. This is my suggestion, using something that is worth 1 "trade value". The sprite could by the redding mining scripts. Not all merchants might use it even. I was thinking maybe the Gun runners and San Fran don't use it, but the Hub, N.C.R, and Junktown (The towns who did and did not like this would vary, acording to the developers).This is because, in my position, We now have tuns of guns, but no real value on how much they are worth. I am curious what you think is good as well. If you have a suggestion, add it here as well.

- Caffeine

Jlekc:
I fully support your idea. In addition, we could have some kind of currency exchange in banks, each banks exhange value should vary, similar to interest rate... or something like that:)


P.S. I think this topic belongs to "Suggestions" section.

ObliviDan:
First of all... You play Fonline with your Dad?! That's fucking awesome dude! Second... This is actually a very well thought out idea. I like it. I don't know if others will but I do.

TKs-KaBoom:
Uh yeah, trade value, they were once called, hmmm let me think about it.......
it's coming to me.....
wait for it.....
O I think I have it.....


CAPS

Seriously, any arbitrary unit such as caps, gerbils, blocks of wood, paper script is just that either its backed by its intrinsic value or its "faith" based value.  In the case of the wasteland the humble bottle cap was chosen because of it's supposedly inherent finite supply and difficulty to counterfeit in the post apocalyptic world (although there seems to be little problem manufacturing plasma pistol technology, go figure).

That said, the developers in their divine wisdom took out the "trade value" of merchandise, and basically put a lock down on all merchant caps.  Why would they want to go backwards?  I think it would be cool to have "trade value" but obviously that's not the direction the game is going.

café saké:
Hi,

Nice suggestion, i remember in FO2 opus, you can found in Redding 2 types of spécific money for miners of Redding.
I hope  Develloppers implant one day specifics moneys for Redding and other towns.
You can't buy everywhere with that, you can't buy cars, you can't depose it in banks, you can't buy bases ?
And you can find it more easely than caps in barters, encounters, quests.

Sorry for bad english.

P.S. : i like new system of troc.

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