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Author Topic: Encounting encounters with players in them  (Read 2087 times)

Kombajn

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Re: Encounting encounters with players in them
« Reply #15 on: February 15, 2012, 02:51:58 pm »

I personally would prefer system like this: You walk world map from west to east and you enter a forced encounter, means, that you spawn on west side close to exit grid, then you have a choice, either go out to west and that will make you move back 1 square to west, or leave by east, taking risk of someone inside the map, and find yourself 1 square to east passing instead.  8) I dont like this whole spawn in middle things personally, its like teleport or parachuting, but i do know many people like this.


Well if you have at least 100 of outdoorsman's skill you can learn quite useful perk, the cautious nature (giving you +3 to PE if enter location withour your will), beside the more PE you have the far from the middle of the map you spawn.
My solution? If you don't have enought OTD skill and dont have a lot of PE, then just try to avoid traveling on world map or ask somebody to give you a ride.
If we go further with Cpt. Cactus idea maybe we delete PVP-PK and allow killing other players only at Hinkley or in TC? Because you are often killed without your permission, so they simply force you to die and you have some valuable things with you that you dont want to be taken...please guys this is pointless.
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