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what happen with the pvp?

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Jack Torrance:
@X_Treme
Personally I'm about to finish soon making of my first-after-wipe-PvP-char and ALL I'm gonna do when I finish is gonna be staying in north towns and looking for some action - I mean I play mostly alone, so I'll be looking for some good 1 on 1 PvP. So there are still some people who play this game only for the thrill of a good manhunt ;)

Marko:
I started my private production network of bases and i'm mining, gathering, and crafting like crazy. I have a lockpick 300 guy who hunts blueprints for hours and hours. I have a PvP big gunner who kicks butt. I have crafters leveling up making guns, armor and ammo. All that work and i have to make an observation:

Some of the changes are outstanding, but playing this game to its fullest means typically the funnest part is PvP battles. All of the other stuff we have to do is just prep-work for the next main even - another PvP battle. So the problem i have this season is...we are now required to spend much more time prepping and that means less time having fun here. Nobody has fun clicking "advanced gunpowder" over and over. Some of us enjoy mining to a point, but the materials needed to make stuff means spending too much time mining vs. time we'll get to have fun using what we craft from all that mining.

It's a numbers thing. It's a math problem. It's time spent here vs time spent there. The most fun is fighting, so if crafting takes longer, our time investment needs to find its happiest midpoint.

So yeah...devs have made some awesome changes! I hope we can get crafting requirements shifted back in favor of the main goal - PvP combat fun!

Jack Torrance:
@Marko
I second that, looks you got the point.

BUT... the problem is also that most people, I mean people who are not a gang members, still wanna have all this expensive stuff, like super armors, miniguns and everything to even START THINKING about PvP. I understand that gangs need all this tuff BADLY cause they won't be able to win a massive battle without this, but ususal players NOT ALWAYS need all of this to have fun with PvP.

I know I am a FO freak :P, truly, but I DON'T CRAFT (I mean I never had a crafting char), I got only 1 low-level alt with 3 CHA to be able to sell some stuff from encounters in shop and all I need to have fun is my 24 lev SG sniper.

SG sniper don't need SHIT to have fun in PvP. All you need is very very good build, max level, hunting rifle and some ammo that you take from encounters. When you got it you can be hunter for months and don't even thinking about crafting and all this crap. And I know that it's just because of this very specific type of char - that it works for SG sniper - and I know that sg sniper is VERY weak against many other battle chars BUT still it's an option for people who like PvP action and don't wanna become no-life because of crafting-shit. That's how I played FO in 2011 and I had a great fun in north towns, and that's how I'm gonna play FO again... Just my 2 cents ;)

P.S. And maybe there are other types od battle chars, that I don't know, but like my SG sniper, don't need much crafting and stuff too.

EDIT: I would call my attitude like "get some tactical fighting skills goddamnit and have some fun" :D The 'other' attitude would be like "I will work soooo hard for weeks / months to get PvP stuff and when I'll get it I'll be too bored to spend more time in FO" :P Just jokeing of course, but you got the point.

yoz:
^^ Amen to everything.

Rascal:
agree
players need to spend tons of hours on some shitty crafting, farming, houres wasted on stupid blueprints hunting
to finally have some stuff to have some PvP fun... if I wasnt playing in SoT I dont know if I would have enough patience for all that crapp
over one month past since wipe and u can hardly meet anyone in desert encounters, especially PvP players...
I talked with major Turn Base PvP forces on wasteland and they are still on the crafting/gathering phase... its really sick....

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