Other > Suggestions
TC, lets flesh this out.
Pedopander:
--- Quote from: Solar on February 29, 2012, 12:03:50 PM ---I'm guessing thats a picture, which is blocked at work :P
Anyway, anymore thoughts on this before I go and pester scripters to do stuff?
--- End quote ---
Yes. Everyone wants the old window time system to return to the game, however, the way I see it, everytime a faction takes town, it's locked for, let's say 4 hours, during which the town cannot be taken over by a different gang. The reason for this is to mitigate the timezone difference and in the end have more players participate in TC at any given time of the day.
Also, every faction member should get a warning if an enemy gang enter a town under their management(if they meet the influence requirement, that is) with a group of five or more people(that's the minimum to start the countdown, no?).
And please, for God's sake, do something with this darn mass fast relogging issue. Jovanka had a pretty good idea with a weakened state after logging into the game, though it could be easily bypassed with additional clients, however, what if...
Team A controls the town,
Team B comes over, starts the countdown
Team A and C are ready to enter the town from the world map
Team A comes in with full force, town is locked for the rest of the countdown or until either of the forces emerges victorious, whichever comes first
Team C misses the opportunity to enter the town, can't participate in the battle
Team B wins over Team A, successfully wiping out the majority of the force(less than five men survive)
Team C, seeing as the town is unlocked, joins the fight and locks it once more
Team C wins the fight and starts their own countdown
Even though it might look complicated, it's not and does not require much work on your part.
PS: Give mercs some kind of three, five second cooldown on attacking upon entering any map, it'll work miracles.
avv:
--- Quote from: Solar on February 29, 2012, 12:03:50 PM ---I'm guessing thats a picture, which is blocked at work :P
Anyway, anymore thoughts on this before I go and pester scripters to do stuff?
--- End quote ---
One thing: once gang has the town, does it get rewards from the time it doesn't spend inside the town?
In previous wipe this was an issue for following reasons:
When a gang gets rewards in tc locker when it's not actually present it encourages them to simply leave the town after capture because there's no reason to stay inside. Rewards keep coming anyway.
In addition it was annoying when enemy captured when you weren't around so you lost the rewards from entire night.
If locker doesn't generate rewards when nobody is inside it's better for everyone. Gangs don't get annoyed for losing rewards from off-timezone captures but they don't either get free stuff from doing nothing.
--- Quote from: Pedopander on February 29, 2012, 01:46:39 PM ---Yes. Everyone wants the old window time system to return to the game, however, the way I see it, everytime a faction takes town, it's locked for, let's say 4 hours, during which the town cannot be taken over by a different gang. The reason for this is to mitigate the timezone difference and in the end have more players participate in TC at any given time of the day.
--- End quote ---
No locking please. Sometimes we have situations where a gang simply cannot gather its troops in 15 mins and stop the capture even though they could smash them no problem. So if a gang manages to do fast cap in 15 mins, they get the town for 4 hours. Not good. Players must be able to capture when they want if they have the troops.
falloutdude:
how about this.
use old 15 min timer to take town.
influence only goes up for capturers of town. influence only affects the rewards. 1 influ every 10 min or repeat able quest. max influ of 50. 25 influ = 1.5 times normal 50 is double. influ is reset when a faction loses town. max 15 millita all with mid tier gear no useless spear and unarmed millita. millita help owers of town no matter what unless they are attack npcs then millita attacks them.
Sarakin:
@Pedopander - Massive, backstabbing, multifaction skirmishes I enjoy the most, because even a weak gang can turn the tide of the battle.
T-888:
--- Quote from: avv on February 29, 2012, 03:06:41 PM ---One thing: once gang has the town, does it get rewards from the time it doesn't spend inside the town?
In previous wipe this was an issue for following reasons:
When a gang gets rewards in tc locker when it's not actually present it encourages them to simply leave the town after capture because there's no reason to stay inside. Rewards keep coming anyway.
In addition it was annoying when enemy captured when you weren't around so you lost the rewards from entire night.
--- End quote ---
I hardly call that an issue and i doubt there is any other efficient solution without changing the reward gain to some kind of ultimate grind where you just do some scripted objectives to repair generators forever and what not , i don't believe that would be better forcing players to work more than needed , like being ready to defend the city all day long isn't enough and winning countless battles to hold the city throughout the day ? I wouldn't call that no effort , of course if nobody competes for the city and then raises concerns about rewards from TC being to easy to obtain for someone , that's a different story witch is common for many factions and players who raises those concerns.
So to get rewards from TC locker now , you need someone in the city that leads to some afk characters in dark corners of the map. What's the point ? I think receiving reward from TC locker is acceptable when not being present , for starters reduce the amount of reward received when not being present , might as well implement those objectives or some kind of activities that increases locker reward , but i certainly don't want to see it as the only option.
Both is the answer. If someone wants to do activities in city , they will be rewarded better because they actually do something more than awaiting enemies to arrive but at the same time they receive the TC reward for not being present either but at a much reduced rate , this makes sense.
bahh this post is kinda messy , hope you understand the point.
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