Other > Suggestions
TC, lets flesh this out.
falloutdude:
--- Quote from: DocAN. on February 22, 2012, 12:16:47 AM ---First of All :
TURN OFF FAST RELOGS
--- End quote ---
this is only good thing that has came of this era why you wish to ruin it?
maybe instead make it so once tc has started no one can enter the tc town besides thous allready in.
kttdestroyer:
Solar, whining people about a specific thing doesint mean its something most people want, if people like something, they usually dont whine about it and dont care as long as it remains there... Well, i am a bit dissipointed about mercs militia removal, what are rich gangs gonna waste their caps on now? ;P even if merc militia wasint impossible to break through at MAX of their strenght it was possible to get, like our militia in redding last wipe, 4 of those militias took no less then 3 sometimes 6 hours to prepare, they cost a lot, just gauss cost 250k back then which we used sometimes for militia. Did they hold the town? Nope, not at their own, they just gave higher chance for defending against enemy attack.
Oh well, just saying, the people that whine about merc militia mostly never prepared them or baught them themselves, they only see final result ;)
About influence, so you mean that 60 influence is going to take longer to gain then if it was currently 60 influence? Could you maybe tell how much this new 60 influence would mean in old influence amount around? :)
--- Quote from: falloutdude on February 22, 2012, 12:56:03 AM ---maybe instead make it so once tc has started no one can enter the tc town besides thous allready in.
--- End quote ---
Yeah, make semi-permanent deaths in TC towns, if you die two times in 60 minutes, you cant see the town any more with this specific char ;P
Crack:
--- Quote from: kttdestroyer on February 22, 2012, 01:06:51 AM ---Nope, not at their own, they just gave higher chance for defending against enemy attack.
--- End quote ---
sure i miss times when 6-7heavly armed players couldnt take city when 2-3 bhh/tttla noobs were camping behind 20 500+mercs bg/snipers militia with 35%critical chance...
avv:
--- Quote from: Solar on February 21, 2012, 10:40:41 PM ---Right, lets try this one then. Setting aside scenarios for now (not least because there is no one who wants to do much to TC at the moment) and try the least amount of things which can result in a fixed TC:
A mix of TC windows and Influence.
Max Influence 60 (If needs be this can be varied afterwards)
If you meet certain conditions you gain 1 influence per minute (have over 4 or 5 people, with mediocre equipment), this reduces others influence by 1
Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influence
Faction can only gain influence when there are no militia (or they own the militia)
Old windows return, you take the town in the old style to access rewards
Loot depends upon influence - having 60 influence would basically double the loot you would get if you took the city with 0 influence.
Server messages when town is being captured or when influence is being gained/lost.
--- End quote ---
Ok but few questions:
- What happens when you have taken the town in 15 mins and you leave town?
- Does the locker regenerate rewards when no gangmembers are inside?
Kilgore:
--- Quote from: Solar on February 21, 2012, 10:40:41 PM ---Max Influence 60 (If needs be this can be varied afterwards)
If you meet certain conditions you gain 1 influence per minute (have over 4 or 5 people, with mediocre equipment), this reduces others influence by 1
Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influence
Faction can only gain influence when there are no militia (or they own the militia)
--- End quote ---
This looks like an improvement.
"Old windows" doesn't sound good, though. With old windows, there was like 1 hour action in every northern town per 24h. You could also forget about some towns completely because their windows appeared at some strange hours, what made things even worse with various people being in different time zones.
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