Other > Suggestions
TC, lets flesh this out.
Lordus:
--- Quote from: kttdestroyer on February 11, 2012, 05:02:42 PM ---This wont work, and i am sure if you remember how WWP was you will know what i am talking about :) Many many times militia was the only thing that saved the town from invaders, becouse attackers have one big advantage, They can attack anytime, Defenders have no idea when it will happen. This would lead to a situation like this: There are 3 active defenders in town, rest is doing something else, like crafting hunting for stuff or whatever, and 5 guys in CA and avengers jump in, they kill the defenders with easy, defenders are relaxed, most dont have drugs on even, and militia walks away. It would be a mess.
--- End quote ---
This is exactly i am talking about. Because of "roleplay" project based on "crafting hunting stuff or whatever", you need militia in cities. You were doing this "roleplay" in one city for several weeks few hours per day and militia you needed for this blocked all other time in favourite cities most of other actions. Why are you, northern city roleplayers, so obsesed with militia?
I think that it is time to accept truth. TC is at dead end. It never created adequate environment for roleplay and supporting needed requirement would only totaly eliminate others possible activities.
P.S.: I dont want to be offensive. I just think, that this game realy needs some kind of constant. Exact defined reason, why i can every day choose from several freetimes activities and one possible solution, how to spend free time could be fonline PvP action. This could be reason to leave and go back after few weeks or months, if i would like to enjoy fonline. Of course the same for regular players. I doubt, that any kind of city roleplay would give me this opportunity, it never did.
avv:
--- Quote from: kttdestroyer on February 11, 2012, 05:02:42 PM ---This wont work, and i am sure if you remember how WWP was you will know what i am talking about :) Many many times militia was the only thing that saved the town from invaders, becouse attackers have one big advantage, They can attack anytime, Defenders have no idea when it will happen. This would lead to a situation like this: There are 3 active defenders in town, rest is doing something else, like crafting hunting for stuff or whatever, and 5 guys in CA and avengers jump in, they kill the defenders with easy, defenders are relaxed, most dont have drugs on even, and militia walks away. It would be a mess.
--- End quote ---
But it's ok. Once you see militia leaving, you should be smart enough to leave with it. Then you gather your pals and fight off the invaders with players. If the enemy has enough troops to start tc, they deserve to start it. In WWP we smashed our enemies more often with militia than with actual troops and our enemies hated it. Then we hated it when they took our town when we weren't around and fought us back with militia.
John Porno:
--- Quote from: kttdestroyer on February 11, 2012, 05:02:42 PM ---This wont work, and i am sure if you remember how WWP was you will know what i am talking about :) Many many times militia was the only thing that saved the town from invaders
--- End quote ---
...and then cs learned how to take advantage of the fonline engine to kill all militia very fast with very few people.
Even with militia you need a big number of people inside to defend a town. However, if you have a militia that only atacks player groups of less than 5 people you'd be relatively safe from these constant attacks while not causing too much of an annoyance to the rest of the server.
THe problem with last wipe militia was not the militia itself, it was that 20 bg milita with 400+ hp and a critchance of 30%.
With a reasonable militia system it would be able to defend a town against small time attacks and trolls while not playing the most important role in tc. Basicall what rascal said on the first page.
Kilgore:
--- Quote from: John Porno on February 12, 2012, 12:14:05 AM ---a reasonable militia system it would be able to defend a town against small time attacks and trolls while not playing the most important role in tc. Basicall what rascal said on the first page.
--- End quote ---
Basically what was written in the very first concept for militia (17.02.2010, cheers):
http://fodev.net/forum/index.php?topic=1976.msg16027#msg16027
--- Quote from: Nice_Boat ---The mercs should be limited in numbers not to make them a real force in a normal battle, but they should be strong enough to stop bluesuit-trolls taking the town or really small, unorganised groups. In case of a real attack on town they should just give the defenders a bit more time to prepare.
--- End quote ---
Btw: the whole idea of militia going peacefully out of the town when the timer is started is probably the most ridiculous idea considering TC that I've ever read.
kttdestroyer:
Acually i dont have any idea why this talk about militia comes up, for me it doesint have anything to do with current systems problems... Did you guys got killed by militia or something? Current system makes it pointless to strike militia at all, as they will become yours after you capture the town... Hell, it is pretty much like avv suggested right now acually ;)
--- Quote from: John Porno on February 12, 2012, 12:14:05 AM ---...
--- End quote ---
2-3 people well placed can defend against 5-15 people quite well with militia. IF militia is 20 and merc militia with 400+ hp that is ;) otherwise, militia wont help you defending the town. And for the costs, well, they cost loads, so the price evens itself with the quality.
Like i said, strenght of militia is equal to their dumbness, which means high strenght of militia and low intelligence.
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