Other > Suggestions

TC, lets flesh this out.

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manero:
Sorry Destro but i must write it:


--- Quote from: kttdestroyer on February 10, 2012, 03:20:40 PM ---Well, i will try to be constructive, hope my opinion helps a bit :) Here is my two cents:
...Bigger swarms, more waiting, more PvMilitia...

--- End quote ---

My opinion is the same as Kilgores:
1. Take previous TC rules. - Less waiting...
2. No mercenaries adding to the militia. - It was totally gay.
3. Militia limited to max . <10 - Its about PvP not PvE
4. No high-tech in militias hands like Gauss pistols, Pulse pistols and other almost unavailable shit. - It was just stupid.

Influence SUCKS balls.

ErnestGaskin:

--- Quote from: JovankaB on February 10, 2012, 07:50:17 AM ---Why not split TC towns into 3 categories with different rules

--- End quote ---

I personally believe that this system, under these circumstances, will eventually come to that. What we have right now is The Hawks somewhat sustaining two cities with occasional WW2, yet still somewhat allowing people in; Klamath getting fought of by smaller gangs (one of which will eventually win and set up some scenery of their likes); and SoT constantly pwning anything that moves in 3 cities. Now sarmatians are putting up hard competition for Den, that is long-term unsustainible by SoT. When this falls, there will be redding constantly fought of because of the very giving, bugged TC box, and broken hills - constant warzone as eversince i can actually remember.

Thats the beautiful thing about influence system - it allows all of this and more, all done by itself with pure evolution.


--- Quote from: kttdestroyer on February 10, 2012, 03:20:40 PM ---I agree with points that there could be diffrent TC in diffrent places.

--- End quote ---

Moving PvP (along with according rewards) outside of the cities is what i suggested many times, also. There are a lot of places capable of that, even with nice background stories. You can still play king of the hill, maybe even with old tc system, in one of these places, not ruining the game for everyone else.


--- Quote from: John Porno on February 10, 2012, 12:34:05 PM ---Also, why did you even come up with a tc system that is so exploitable? Did you really not think of hotel room overnight proxying? or was it part of the plan?

--- End quote ---

Every idea takes time, work and lot of trial/error to implement. As i said before, influence system just didnt count on SoT extreme exploitation level. Just try to imagine it without them and i am sure you will get the picture.


--- Quote from: avv on February 10, 2012, 12:41:26 PM ---Looks like everyone can agree on influence cap, tc timer, less militia and influence gain areas (buildings, hotel rooms).

--- End quote ---

I cant. Influence is the only thing in this game that moves towards long-term things to do. Now, that is actually what this server needs. Capping the influence would just move it back to short-term. Can anyone agree that should not happen?
I really feel kinda alone in all this and i have no idea why.

avv:

--- Quote from: ErnestGaskin on February 10, 2012, 05:04:16 PM ---I cant. Influence is the only thing in this game that moves towards long-term things to do. Now, that is actually what this server needs. Capping the influence would just move it back to short-term. Can anyone agree that should not happen?
I really feel kinda alone in all this and i have no idea why.
--- End quote ---

Then it boils down how infuence works. Most important is that a gang can't outdo something another gang did previously without actually meeting this other gang. Like this: gang a caps during night, gang b caps during daytime and everyone is pissed off.


ErnestGaskin:

--- Quote from: avv on February 10, 2012, 05:36:04 PM ---Then it boils down how infuence works. Most important is that a gang can't outdo something another gang did previously without actually meeting this other gang. Like this: gang a caps during night, gang b caps during daytime and everyone is pissed off.

--- End quote ---

Bigger influ decreasing is what we could agree on. Should be at least some fraction of the other gangs gain, not stable 0.005 for any gaining tick. Though in my suggestion, cutting down influ should be taken care of by them quests.

And yeah, this situation was mentioned, namecalled, whined about, ..., tons of times. And yes, i admit its not the best situation to have, but as i said, its just temporary. Consider it fighting evil with evil. Once this problem is gone, you will se completely different TC.

On another note; i dont think everyone is pissed off. I am patient. EasyGainers are pissed off (lack of ability to keep up) and PvPers are pissed off (losing grounds, which should be fixed by moving pvp opurtunities elsewhere).

T-888:

--- Quote from: ErnestGaskin on February 10, 2012, 05:47:04 PM ---i dont think everyone is pissed off. I am patient. EasyGainers are pissed off (lack of ability to keep up) and PvPers are pissed off (losing grounds, which should be fixed by moving pvp opurtunities elsewhere).

--- End quote ---

I'm just not in a good mood , so i will just verbally destroy you if you keep talking about things you don't know and don't understand and have not much to do with.

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