Other > Suggestions
TC, lets flesh this out.
Solar:
Sigh, I can see this was a waste of time.
It would take me infinitely longer to explain why what you are saying completely misses the point than it would to think it all up myself and ask players I know can provide decent feedback individually.
The idea behind the different events is to give some other tactical problems besides where to stand around in a town. So TC isn't doomed to be an endless repetition of the same thing.
The examples there are an illustration of the concept, as that post is the concept post(!), rather than things which will actually work - pointing that out is totally useless.
I'll give this until the morning, if it doesn't become constructive then this experiment will be declared a failure.
John Porno:
--- Quote from: Solar on February 10, 2012, 12:37:34 AM ---The idea behind the different events is to give some other tactical problems besides where to stand around in a town. So TC isn't doomed to be an endless repetition of the same thing.
--- End quote ---
if you had any tc experience you could tell that tc battles rarely are the same thing.
T-888:
--- Quote from: Solar on February 10, 2012, 12:37:34 AM ---The idea behind the different events is to give some other tactical problems besides where to stand around in a town. So TC isn't doomed to be an endless repetition of the same thing.
--- End quote ---
I get what your trying to achieve , even if you implemented such " objectives " we wouldn't see it that way as some problem but just plain useless , not needed etc. etc. as John said.
--- Quote from: John Porno on February 10, 2012, 12:09:46 AM ---you have the usual fight and noone cares if any caravans or cows get caught in the crossfire.
--- End quote ---
By the way we have to solve other much complicated tactical problems than guarding cows , repairing generators or fighting random npc's spawned in a city , like the position of enemy faction when attacking , now that can be a problem so at least something good was done this wipe , no TC zone witch adds more variety ( Still need to cut off some corners and it's perfect , maybe even some buildings ). Again as john said barely the same thing.
--- Quote from: John Porno on February 10, 2012, 12:09:46 AM ---I'll give this until the morning, if it doesn't become constructive then this experiment will be declared a failure.
--- End quote ---
You can always try to improve this system it wouldn't take as much time as well could prove much more efficient to do so , rascals post is just a concept of .... no not a concept precise things for TC to be enjoyable at the moment. Rascals promote system is sum of many player consensus , concepts that many people have agreed on , not only in our TS but here on forum too. It just contains the most basic stuff that needs to be fixed now , limit on influence , no merc militia , less militia , reworked speed of influence decrease/gain etc. etc. This is what players on forum were asking for and for a damn good reason.
Killy:
Solar i like it all and I would play this game again if it was implemented,
tbh first of all u supposed to focus on fixin more important matters like trade, and crafting system, balancing guns and armors, making game easier for loners and new players ( and i really mean it, im not a noob. Ive played as a loner again and its a pain in the ass(worse than ever), I dont see any new player keep playing this game for more than 1 day), and to do the things u want to do(new TC) u need a bigger player pool, so go back to basics. Crafting simple guns and ammo supposed to be easier. It took me 2h to craft one 10 mm pistol that i lost in 5 min srsly who is gonna play a game like that ?
(i know trolls are gonna say u are doing it wrong, u need a power alt gather fruits craft a flamer gather stuff, get another alt tag repair science lvl it up with flamer etc, in 50 hours u can have ur first sniper alt)
WTF this is what this game became ..
crafting simple armors shotguns pistols supposed to be easy 1 metal parts + 1 junk thats it, simple ammo the same, 2 gundpowder no more for 100 bullets, on the other side u can focus on balancing power builds and high tier armors, weapons. Lower the ammount of better ore and minerals and so on.
its like a pyramid scheme u think about the very top for the few ( most of them dont like it anyway )
while there is nothing to support the bottom
Catoptromancy:
Instead of doing everything all at once. Do it in steps. Cap influence should have happened weeks ago. Start with tweaks(capping influence), instead of letting this go on for so long. Once fixes are added one by one, then other things will become more obvious.
TC should not be a quest, all the brahmin and other stuff could be optional when town is quiet and people are bored. Maybe whoever does the quest gets some loot, and faction holding the town also gets some loot. These quests should not affect influence.
Something else I may add, I like to rp sometimes and hang out in northern towns. The old system allowed this. PVP to take town or defend, then relog to rp char and mess around. With influence the entire time someone is in town is considered tc time, cant relax and cant relog to rp.
Influence forces enemy sneakers to kill afks, need to constantly be on guard. Last season, people only sneakburst around to randomly kill people for fun instead of for TC objective. Any TC objective that involves presence will just keep up the afk/sneak burster game. Need to worry about every single bluesuit because they are likely to have a bomb and lie about their reason for being in town.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version