Other > Suggestions

make difrent 7.62 for FN FAL

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Solar:

--- Quote ---This is good (my opinion) I wouldn't change anything
--- End quote ---

I think the HPFA might be a touch high, LSW maybe a touch low, but I'm reasonably happy with how bursts relate to each other at the moment.

I want to add a perk which stops your DT getting reduced by AP ammo, that would mix things up a little bit without having to change all the weapons ;) (There's always something that can be tinkered with somewhere!)

Slaver Snipe:
If you plan on adding a perk like that please have it have a luck or something requirement, it seems as though too many of the perks have endurance or strength or agility requirement and very few require anything else.  :'( (Besides appropriate weapon skill)

@ Crazy my mistake then but I would assume 80-90% of the people would make the assumption the bullets have a max 95% chance to hit.

Vandal:

--- Quote from: Solar on February 10, 2012, 01:31:11 PM ---LSW maybe a touch low

--- End quote ---

But you can run with LSW right? Maybe a little better damage but nothing fancy, hell you can burst and run away (hide) but the guy with m60/minigun can't run! :)

Solar:
Yes, the reason LSW is lower is because we are experimenting with the M60/LSW and if boosting damage at the cost of running is practicable. It won't be changing until something comes of that.

HPFA was higher on the game than I had on my spreadsheet, so maybe I just forgot to change it ... though is it even on the game at the moment?


--- Quote ---If you plan on adding a perk like that please have it have a luck or something requirement, it seems as though too many of the perks have endurance or strength or agility requirement and very few require anything else.   (Besides appropriate weapon skill)
--- End quote ---

I'm not a fan of introducing SPECIAL requirements that you have to play around with to get perks really, it just limits build potential. I could put CH 10 on BRoF and stop it being a dump stat, but it wouldn't achieve anything :P

If SPECIAL requirements are there, I try to keep it in keeping with what the aim of the perk is, En for toughness perks, Luck for criticals, etc.

The perk wouldn't really be all that powerful, against Miniguns, sure, but stuff without AP ammo would be unaffected. So high damage low bullet weapons would gain some against those targets and low damage high bullets would lose. I don't think it'd be an automatic choice.

Crazy:

--- Quote from: Solar on February 10, 2012, 01:44:04 PM ---HPFA was higher on the game than I had on my spreadsheet, so maybe I just forgot to change it ... though is it even on the game at the moment?
--- End quote ---
Don't think so.


--- Quote from: Solar on February 10, 2012, 01:44:04 PM ---I'm not a fan of introducing SPECIAL requirements that you have to play around with to get perks really, it just limits build potential. I could put CH 10 on BRoF and stop it being a dump stat, but it wouldn't achieve anything :P
If SPECIAL requirements are there, I try to keep it in keeping with what the aim of the perk is, En for toughness perks, Luck for criticals, etc.
--- End quote ---
I do agree, though it sometimes lead to weird situation: for example, you basically killed all EN4 build because you can't get livegiver, and no livegiver with 4EN is just way too low HP.


--- Quote from: Solar on February 10, 2012, 01:44:04 PM ---The perk wouldn't really be all that powerful, against Miniguns, sure, but stuff without AP ammo would be unaffected. So high damage low bullet weapons would gain some against those targets and low damage high bullets would lose. I don't think it'd be an automatic choice.

--- End quote ---
A perk like that would pretty much kill all 5mm burst weapon. Maybe reducing the loss, but full it would be just way too powerful.

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