Other > Suggestions

Change the way special encounters are found

<< < (3/3)

JovankaB:

--- Quote from: avv on February 08, 2012, 11:24:49 AM ---I suggest they can be found anywhere at any time with equal chance or smaller as now and infinite times per one char. This way the special encs are tied to normal gameplay and don't need to be abused.
--- End quote ---

1) I don't like this idea, because then it's all about luck not exploring world map.
You can just walk around on one easy square until you find them all.

2) But also I don't like that they are in "static" areas now, same for every player.
Because once you know where they are... see point 1)

So my proposition is:

When a new character is created, squares with each treasure are randomly chosen.
So basically locations of treasures would be static, but different for each character.
Coordinates of treasures can be stored as local player vars.
Big town and ocean/coast squares should be excluded.

Increase chance to find it once you are on the right square, to balance it.
Make sure people with outdoors have higher chance, taking into account that they move faster so leave squares faster.

ThePhoenix77:

--- Quote from: JovankaB on February 12, 2012, 12:56:38 PM ---When a new character is created, squares with each treasure are randomly chosen.
So basically locations of treasures would be static, but different for each character.

--- End quote ---
I like it.

kttdestroyer:

--- Quote from: Crazy on February 08, 2012, 07:07:05 PM ---Actually I think I have one char that got it two times.
--- End quote ---

Could any dev confirm or deny please? :)

Navigation

[0] Message Index

[*] Previous page

Go to full version