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Changelog 06/02/2012

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Solar:
This is because of a change to one of our tools, I need to remake some of the newer encounters.

ErnestGaskin:

--- Quote from: ErnestGaskin on February 07, 2012, 12:59:28 am ---so far i can say that (at least) some npcs dont drop helmets anymore.

--- End quote ---

Oh yeah. And dead dogs in farmer encs seem to drop 100/100 leather armors.

EDIT: Wrong button ;)

headshot:
Fullscreen mode in non-OpenGL still not fixed.

Eclair:

--- Quote ---Fullscreen mode in non-OpenGL still not fixed.
--- End quote ---
+1

OpenGL is broken, welcome to windows

avv:
I had an encounter saying "Mantis and 80s" but it only had mantis. What are 80s anyway?


--- Quote from: ErnestGaskin on February 07, 2012, 12:59:28 am ---so far i can say that (at least) some npcs dont drop helmets anymore.

--- End quote ---

They aren't wearing them, they don't have helmets. This makes them very vulnerable to headcrits. Not a good change in my opinion.

Also noticed the hit points of many encs have been buffed. Okay, but here's the thing:

Vs encs are very easy to kill regardless of the hp.
Maps with terrain are good because you can manouver and outsmart the npcs. Hp doesn't matter that much.
Maps with no terrain you best just leave regardless of hp.

All in all upping the hps just increases the time spent on that enc and ammo consumption. It also makes fighting the encs in RT night impossible, unless with group. But so far it's nothing special, haven't checked all encs out though.

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