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Author Topic: 2 shot sniper  (Read 7491 times)

Re: 2 shot sniper
« Reply #15 on: February 06, 2012, 11:35:08 pm »

then try ur luck with 18 carryweight but dont worry when u cant suit a combt armor mkII and a sniperrifle with superstims snd some pistol for non long ranged fights and some backup set

3628 grams 1x Sniper Rifle

11 kilo (without helm from old wiki) 1x Combat Armor MkII

18 grams 1x 223 Ammunation

453 grams 1x Superstim

22 carryweight is better choice trust me sometimes the lil extra makes the differnets and forgoet the helmet
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falloutdude

  • just some canadian guy
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Re: 2 shot sniper
« Reply #16 on: February 07, 2012, 12:01:23 am »

anyone have another build? am fine with a 1 shot powerbuild. if 2 shots is possable lets do that.
post some different builds please if anyone has any. buffout,jet,cigs,nuka can all be used in the builds.
i tryed to make couple builds myself but failed.  :P  i suck at making snipers.
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Re: 2 shot sniper
« Reply #17 on: February 07, 2012, 10:10:54 am »

i have send u a pm with a good build 8)
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Re: 2 shot sniper
« Reply #18 on: February 07, 2012, 11:07:08 am »

buffout,jet,cigs,nuka can all be used in the builds.
Then what problems do you have?

3 9 4 1 4 10 10
Traits: small frame. You can also take chem reliant, as, when you're active (not offline), you're going to be on drugs anyway, so perma addictions aren't problem, and drugs will last 1 hour instead of 30 minutes, making gameplay easier.
Drugs: Of course buffout, Jet, cigs and nuka. If you'll be bothered with this drug cocktail, but it's your choice: be PvP ape or get fun from game, you can't get 2 of that at the same time.
Skills: SG, Doc. It's enough, you can tag FA as 3rd skill if you want, or any other skill, it doesn't matter much. As after implemention key binding on stims/SS you don't need FA anymore, except for Hinkley.
For 95% in the eyes to 0 AC person on 50 hexes with 10 PE and Sharpshooter with sniper rifle with enough ST you need:
Penalty: 95+60+50*4=355.
Bonus: (10-2)*16+8=136.
Skill must be: 355-136=219%.
Lv2-3: 109% SG and weapon handling.
Lv4-5-6: 141% SG and even more critical.
Lv7-8-9: 163% SG and sharpshooter.
Lv10-11-12: 181% SG and better criticals.
Lv13-14-15: 197% SG and action boy.
Lv16-17-18: 209% SG and bonus rate of fire.
Lv19-20-21: 219% SG and 66% Doc and right between the eyes (if it ignores helm, if it works like in description, then it's useless and one of the worst perks ever).
Lv22-23-24: 219% SG and 100% Doc and x2 action boy and 22 skill points left, you can get also 90% FA if you tagged it as 3rd skill.
On all drugs 3ST+weapon handling, 6 EN, 10 PE, 10 AG, 14 AP. 56 FoV if it works.
Yes, only 112 HP. You can decrease your IN on 2 and increase you EN on 2 and even take x2 lifegivers instead of 2nd action boy and right between the eyes, but you'll have only like 70-75% to hit in the eyes on 50 hexes with sniper rifle to 0 AC target because of lack of skill. But you'll have bonus of 4+23+20+30=77 HP, total 189 HP.

Personally I was playing pure sniper only before wipe and not much time, those who says "50 hexes shots aren't always" are wrong, as for me 50 hexes shots was in 95% cases, so you better have a lot skill, if your target can see you, you better simply run and hide, if not, shoot, so you don't need much HP. But it depends on your play style. I just kept distance and shot only on max range, making sure that my target won't shoot back because he can't see me, so I was some kind of sneaker without sneak skill. Even my personal opinion is: if you have <10 EN - it's bad, even my sneaker has 10 EN, because I simply can't have less, that's one of reasons why I don't play pure sniper. Another reason is that you need to be not alone, sniper alone can be easily cough, but loner won't do that, as answer on question explains all: why do you need to be pure PvP sniper if you're alone? Trolling them by shooting and running away or what? So scrap 189 HP and make 4 EN 4 IN and remember, if your target sees you - run and cover if possible, shoot only if you have no choice (no walls, corners, almost point blank range, plain desert, etc.)
« Last Edit: February 07, 2012, 11:09:17 am by RavenousRat »
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Re: 2 shot sniper
« Reply #19 on: February 07, 2012, 11:35:56 am »

take my build it has alaways a 85 critchance to eyes on every fuckin hex and buffout is not a good solution u will lost 1agility for that if u wanna make a doubleshoot sniper always without buff if not do what u want
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Vandal

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Re: 2 shot sniper
« Reply #20 on: February 07, 2012, 12:04:54 pm »

take my build it has alaways a 85 critchance to eyes on every fuckin hex and buffout is not a good solution u will lost 1agility for that if u wanna make a doubleshoot sniper always without buff if not do what u want
So he can use nuka cola to add that 1 ag
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Re: 2 shot sniper
« Reply #21 on: February 07, 2012, 02:56:57 pm »

if he have taken small frame but thats not my solution like i said before keep the carryweight at 22 and not 18
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Re: 2 shot sniper
« Reply #22 on: February 07, 2012, 02:59:35 pm »

FrankenStone, with ST 3 you won't have 18 nor 22 carryweight!
Another reason is that you need to be not alone, sniper alone can be easily cough, but loner won't do that, as answer on question explains all: why do you need to be pure PvP sniper if you're alone? Trolling them by shooting and running away or what? So scrap 189 HP and make 4 EN 4 IN and remember, if your target sees you - run and cover if possible, shoot only if you have no choice (no walls, corners, almost point blank range, plain desert, etc.)
He never said that he's going to use his build alone. Of course lonely sniper = dead sniper, that's obvious. The thing is that he needs hit points when shooting enemy sniper line. Now, when a sniper hit can deal like 160 dmg, it's not smart to have less than 150 hp.
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falloutdude

  • just some canadian guy
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Re: 2 shot sniper
« Reply #23 on: February 08, 2012, 02:29:24 am »

i got a build from kelin and using it.  ;) so no need for more builds , thanks for build send frankenstone.
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Re: 2 shot sniper
« Reply #24 on: February 08, 2012, 10:39:06 am »

my build was a pure PvP build but i guess thats not what he was looking for and 150 or 170 or 190 its all the same 1hex burst and u are dead . u can easily survive burst from longer distance with hp under 150 ...
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Re: 2 shot sniper
« Reply #25 on: February 08, 2012, 02:49:55 pm »

Yes, you can survive one burst from longer distance... tell me who is the natural enemy of a sniper, another sniper dealing ~150 dmg at 50 hexes or any burster with 35 hex range? There is something wrong with your logic, playing my sniper I have never been one-hexed (at least I can't remember), because snipers mostly keep best possible range.
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Crazy

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Re: 2 shot sniper
« Reply #26 on: February 08, 2012, 03:08:19 pm »

Quote
my build was a pure PvP build but i guess thats not what he was looking for and 150 or 170 or 190 its all the same 1hex burst and u are dead . u can easily survive burst from longer distance with hp under 150 ...

Being one hexed with a sniper...
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Re: 2 shot sniper
« Reply #27 on: February 08, 2012, 08:22:05 pm »

i prefer RavenousRat's plan. Although i believe it's better to chang chem reliant to chem resistant then we can use jet, and change two action boy to more critical and lifegiver, generally, i think his plan is good.
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falloutdude

  • just some canadian guy
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Re: 2 shot sniper
« Reply #28 on: February 08, 2012, 09:41:47 pm »

no more builds needed mod please lock or something. got a nice build for kelin that works out good for my playing style.  ;)
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Re: 2 shot sniper
« Reply #29 on: February 10, 2012, 07:18:15 pm »

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