Other > General Game Discussion
Still no ore in mines.
Trokanis:
Sorry didn't mean to strike a nerve. Wow much... It's easy to say that a view other than your own is a whine. And I'm not talking from just my experience I'm also looking at the other people I play with who have the same issues with things. Now I'm glad you get lucky when you go up the the ungaurded mines, and it is probably nice to have an alt for every occasion. I however am attempting to 'play' this game as close to what the devs have posted as their intent. One major point is less alting. Now tonight I will be making another attempt to do as you said and run the northern mines. So far I'm 0 for 4 attempts, but like you said people can do it. It may just come down to poor timing/server pop.
Do you really think that it's ok to farm 20+ mins, to get one item and some ammo, and fall over dead to a bad timed encounter, or a dropped in pk'r? I'm just saying some further tweaking to the resource system might be needed. It's obvious you feel the it's ok.
Surf:
T-888 is a member of a faction which was lucky to be able to receive lots of goodies this wipe thanks to a bug and now likes to let this fact shine through each post subletely to underline how badass they are - I would not take every word for granted.
Though, both of you are right - some players really overestimate and like to exagarrate the "I can be killed here and there" possibility or are simply too lazy/shortsighted to actually visit unguarded places - which are even from my own experience not all that dangerous most of the times. You can always be unlucky (or happen to play in a crowded timezone compared to others), but that's life.
What's a fact though, is that compared to minerals "containers", ores are in the lower number - simply update some of the maps slightly and all should be fine and dandy.
Trokanis:
Well further information on my ongoing test of this situation. I went up to the northern mines for a 5th time, taking the advice of other players I took with me a friend and the means to make a safe place near the mine. For those who want the details of the adventure I will gladly provide them, but for now I'll keep it brief. 2 Brahmin gone (game glitch I believe) One nice crippler pk'r and some bad luck mixed with good later, I managed to make my way into the mine (Gecko Mine). After 3 trips through the mine hitting EVERY low quality ore node I left with 5 metal parts worth of ore and one alloy. Only enough to replace 1 of the 2 10mm's lost, and not even make ammo. This was roughly 2 full hours of play time, taking into account just the trip up there, not even the one back.
I'm not blaming the resources spawn for my lost cows, they're stupid and probably licking themselves somewhere laughing. And it's not the ores fault a noob decided to blow my friend and I away. However when you think of each of these things put together, it plays hell with getting things done in game.
Surf mentioned above that the nodes seem to carry less of the Ore resource than the Mineral resource. However the popularity of the Ore will make any increase in how much a node holds only a minor fix.
Ymeogamaouas:
In general I dont see the point in limiting the resources.
I am not saying that you should give it freely along with a ticket for the train back to your tent but if someone wants to spend his time going to mines, mining and then building stuff by using the craft system what is the problem?
That many guns and ammo will be created? And so what? I thought that PvP is a primary focus of this game... with guns easy to collect and craft we will have MORE PVP as people wont be as frustrated and worried about losing them.
For example I am a loner and have so far made 2 M60s and the necessary bullets via Gecko HQ minerals. It took me time to get to Gun-runners high enough rep to craft there and then I set out to enjoy.
Well mixed with bad luck and being new I lost the first M60 on my 3rd encounter (The deadly ghouls of Gecko with their super sniping). I went back, got my other M60 and some bullets and went out once again. One supermutant patrol later and I was dead again.
Now I am not saying the ENCOUNTERS should be nerfed. They were fine and I was just unlucky... but what BENEFIT is it to the game if I now have to spend a couple of days collecting materials again before I can go out in the world again to kill and be killed.
Increased materials may flood the economy with guns but with the fact that there is a new trading system in place that doesnt have much impact. Would it not be cooler if I could gather enough mats even in guarded areas to produce my weapons without WASTING a lot of time so that I am more active in PvE and PvP???
Mithguar:
just a tip... lvl with a flamer...
Also about trip to Gecko mine... Easy thing. Make one alt (i don't like alting but i have 1 crafter and 1 made for pvp). Alt for mining, make a tent near gecko mine. As someone mentioned ores spawn every 2,5h ingame. It mean you can just go to mine, get full of ore, drop it in tent and go again, and again... it's realy easy.
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