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Author Topic: Enclave Armor  (Read 10904 times)

Perteks

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Re: Enclave Armor
« Reply #60 on: February 05, 2012, 08:47:48 pm »

But BA still after that one burst will provide bigger resistance than CA with same %
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Solar

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Re: Enclave Armor
« Reply #61 on: February 05, 2012, 08:50:03 pm »

Depending on the %, it will have some other minor effect on the DT, the DR will decrease at the same rate.

I'm afraid this is all in players' heads.


Although, again, I agree decrease of armours should be changed.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Perteks

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Re: Enclave Armor
« Reply #62 on: February 05, 2012, 08:54:04 pm »

Decrease is cool but beyond repair after death not soo ;)
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Re: Enclave Armor
« Reply #63 on: February 05, 2012, 11:28:07 pm »

But BA still after that one burst will provide bigger resistance than CA with same %

only if that ba is beter than 93% but after 2 busrts it is piece of crap...and when u died from crits your armor is usles and beyond repair. DEVs i dont get it. you nerf armors, you nerf crafting, you nerf digging, you nerf workbench, you nerf mercs and you made this no offecne irracional tc system and what we got? nothing we lost another armors to play, i can understand that pa/apa can be craftable and lootable but why not ba-ea? why u nerf stats of armors and we cant get craft them so they will be even more weaker.
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Re: Enclave Armor
« Reply #64 on: February 05, 2012, 11:40:25 pm »

QQ

With that nonsensical whine, this thread is over.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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